Highest scoring qb wr duo

Please be brutally honest I need advice

2023.05.30 20:10 Sea-Assistant7282 Please be brutally honest I need advice

hi! rising high school junior and would like some feedback to think about
Demographics: Asian (chinese) Gender: Male State: Arizona Type of School: Huge public school (doesnt offer a ton of aps (15 i think)) Intended Major: chemE? mol biol? not sure No hook
PSAT/SAT: Yet to take, hopefully merit finalist and 1580+
GPA UW/W: 4.0/4.8, class rank 6/700 (band/marching band/spanish bring down gpa)
Course(s): AP Chem, AP Calc BC (skipped 2 years of science and 2 in math) Next year(s): AP Biology, AP Physics 1, Multi/difeq, AP Stats, AP Macro/AP Gov., APES, AP Psych, AP music theory, APUSH, AP
Extra Curricular(s):
- Coaching tennis team/freshman (40+ hours?) helped team go from nothing to state - Varisty tennis captain and play at top position, some local competitions - Foundepresident of sci olympiad club - President of nature club (organize events with local non-profits and promote/educate about conservation) - President of photography club (not much but help school events) - Secretary of red kettle club - will be nhs member i guess - Featured on the news for photography and conservation and stuff, it was cool - Currently working with asu professor and grad students on machine learning project with mayo clinic (im not doing any code just data stuff) basically using machine learning to diagnose from mri scans - LOTS of volunteering at local library (teen program) local sports center (summer camp) local natural history museum (hopefully will become speakeexhibitor soon) - Work with local audubon society, lead bird surveys, work with some asu professors - Volunteer at wildlife rescue near me, and coordinate volunteers, help lead a project where we relocate hundreds of owls from urbanized farmland and relocate them to farms as pest control (thinking of writing research on this) - Have played piano since like 5, won some local competitions, performed in carnegie hall, some international competitions, rated highest level at local system, made regional with string/piano quintet in hs, arranged pieces for school orchestra, (hopefully all-state piano next year?) - Play flute in school band, currently in highest band in my school (very competitive band program), made regionals last year (hopefully all-state next year) - Marching band, play percussion/piano, no. 2 in state last year, will have piano solos this year - I also do free tutoring for piano and paid tutoring for my piano teachers students (music theory) - Esri high school research competition no.1 or 2 in my state as a freshman (I forgot) - Run a photography business, mostly friends and family (trying to get more outreach), won a few smallish nature photo contests (hopefully many more), won a famous magazine photo contest and featured in magazine. here some stuff - In the local mayor youth council and hopefully the governor one next year (very competitive)(getting connected with local city council of sustainability cool things to come)
Uh i don't really want to dox myself but ill list some i can - esri research gis thing state winner- evmta 2021 2nd place (piano) - jason sipe 11-12 advanced category winner (piano) - az musicfest young musicians superior rating (piano) - amea regional score of 97/100 (piano) - asp level 12 (piano, highest level)- national piano guild superior plus or whatever - won the arizona highways high school photo competitions twice, featured - won local usta tournaments (tennis) - marching band 2nd in state- superior with distinction band some other band related awards - to come: science olympiad and more photo competitions - does being on the news count im proud of it
Essays/LoR(s)/Other: don't know about essays but I go birdwatching and help with an asu professor that's quite well known, he said he would write a letter of rec for me (is this a good idea??)
no clue but shooting for da ivies/hypsm
If that's unrealistic please be brutally honest and any feedback would be greatly appreciated
Definitely leaning into the environmentalism aspect and it's something I really really love!
submitted by Sea-Assistant7282 to chanceme [link] [comments]

2023.05.30 20:07 epcapybarasgame Extremely Powerful Capybaras Demo Update!

Extremely Powerful Capybaras Demo Update!

Demo Update

Greetings Capy-friends! 🐾🏆🎮
We're thrilled to announce that the Demo for Extremely Powerful Capybaras has been updated! 🎉
We've been hard at work implementing your feedback, fine-tuning the game mechanics, and polishing the overall experience. We hope that you’ll enjoy trying it out!
We couldn't have done this without the incredible support and input from our capy-community. So a big THANK YOU to everyone who's been sharing their thoughts, suggestions, and crazy love for Extremely Powerful Capybaras. 🙌💖
Eager to see what's new? Go ahead and dive into the updated demo - we'd love to hear what you think about the changes! 💭🎮
  • Complete overhaul of the visuals of the first arena (Fishy Swamp).
  • Introduction of boss fights with Victorio Regium, the Fishy Swamp's boss.
  • Implementation of Currencies: Capy-Coins and Capy Tokens and a preview of the two shops (Ability Shop and Class Shop) with a few upgrades to purchase (the rest will be available in the full game).
  • New Stat System, introducing Critical Damage, Critical Chance, Dodge Chance, Heal Buff and Ability Speed stats, while also adding a Stats Menu, where players can check their stats during a run. Because of the new additions, each character was rebalanced so that each one has their own strengths and weaknesses based on their stats!
  • Synergy System: evolve your character in a run through synergies between their primary weapon and a passive ability! You can check the combinations for each Synergy you've unlocked on the Synergies Menu.
  • HUD improvements: more ability slots (8 instead of 6), addition of a Kill Count and Capy-Coin Count.
  • Level Up UI overhaul with reactive descriptions, stat icons, reroll and skip buttons.
  • Added outline to damage numbers to improve legibility, plus color changes for dodges and critical hits.
  • Level cap for each ability set to 5.
  • Extremely Powerful Mode: once players reach the player level cap (40), enemies will start to drop Capy-Coins instead of exp orbs!
  • Added sound effects for active abilities, pause and level up menus.
  • New Treasure sprite and animations.
  • New Respawn circle sprite.
  • Added tutorial screens for the Level Up, Synergies, Respawn and Capy-Token features.
  • New active and passive abilities.

High Score Contest

We are super excited to announce our next community event: the Extremely Powerful Capybaras High Score Contest! This is your chance to showcase your skills and compete with fellow capy-friends for the highest score in our newest update on the Extremely Powerful Capybaras Demo! We can't wait to see all the high scores you can achieve on this new build! 🚀🌟
The contest will take place on our Studio Bravarda Discord server from 30th of May, until 12th of June in the ⁠#high-score-contest channel created just for this event. Are you ready to show everyone what a true capybara warrior can achieve? 🌟
To enter the contest, simply send a screenshot of your high score in the ⁠#high-score-contest channel. You can delete your previous entry and submit a new one if you manage to achieve an even higher score! 🔥
Once the submission period ends on 12th of June, we will lock the channel so no more entries can be submitted. The winner will be the entry with the highest score and receive Hot Springs High Score role, which will be displayed up top on our Discord server for the next month! 👑
  1. Only 1 entry per contestant. 📝
  2. You can delete your previous entry to submit a newer one during the submission period. ⌛
So, capy-friends, let the games begin! Best of luck to all contestants, and remember to have fun and keep it capy! 🐾💥

submitted by epcapybarasgame to EPCapybarasGame [link] [comments]

2023.05.30 20:02 Centumviri Welcome to Green Valley: 4 Bumpkin Quest Adventures

Welcome to Green Valley

Four Merry Jaunts Through in the Bumpkin Quest Campaign

It’s a big world filled with far off folks who have far off problems. In the quaint farming town of Hills Furrow that has certainly not been the case. Here life is simple, local, and paced by the seasons. There ain’t been a need for “Venturers” and their ilk since your Papaw was just a sprout. However, the winds of change are blowin, and things are about to git just a bit more exciting round these parts.
Welcome to Green Valley, The down-home home of Rural Fantasy Misadventures and Grass-Roots Shenanigans. The Valley is Filled with Colorful Characters, Brimming with Odd Ball Neighbors, and has more than a few Local Yokels. Welcome to Bumpkin Quest. These adventures are intended to be a series of silly adventures that all go awry in some way or another and stir up trouble throughout a peaceful little village that has in many ways been overlooked by the troubles of the world “outside”.
CHAPTER 1: Green Tide CHAPTER 2: A Cartload of Chickens CHAPTER 3: Marvin the Magnificent CHAPTER 4: High Society
ADVENTURE MECHANICS - Target Character Level: Commoners - Level 1 - Target Party Size: Four Players - Average Adventure Playtime: 1-2 Hours - Tone: Rural Misadventures
I’ve also put these adventures into a PDF that includes our Bumpkin Quest: Campaign Guide which fills in the details of Green Valley pretty thoroughly. The quests are simple enough to be run in any setting you choose, but if you're interested in more the Guide as over a dozen Custom Maps, 70+ NPCs, Location Descriptions, 20+ Local Legends, and Scores of Adventure and Event Ideas. You can grab the PDF Free at the link above.

Hills Furrow

At the center of the Valley sits a patch of small grassy hills, through which the Slow Water meanders through. Built into these hills is the Village of Hills Furrow. Celebrated by everyone living in The Valley and boasting a whopping population of almost 150, Hills Furrow is the center of commerce and social importance. Well, at least as far as the locals are concerned. Realistically it would be less than a blip on the grand scale of things, a mere kernel of wheat in the silo of civilization, but to those who live here, there is nothing quite like living in the “city”.
The Village itself, like the Valley, is predominantly Halfling, and their fancy dwellings are burrowed into the hillsides as often as possible. These dwellings have been family owned for generations only becomeing available if there are no heirs to pass them along to. Other folk live in well kept two story shingled buildings, most of which house a business on the lower floor and house the Shopkeepers and their families above their workplaces, though a few live in nearby homes. There aren’t many “rental” spaces in town, as property is usually bought up quickly by the Halfling Families, but there are long term options at either of the Inns in town.
Hills Furrow: Locations 1) The Crocked Crow (Inn and Tavern) 2) The Dancing Lamb (Inn and Tavern) 3) The Moaning Toad (Tavern) 4) Granny's Groceries (General Market) 5) Get Nailed (Hardware and Distilery) 6) Gimdurh's Hammer (Smithy) 7) Brenra's Mechanicals (Tinker) 8) Hjoldren's Home Goods (Carpenter) 9) Standard Industries (Office) 10) Fit to be Dyed (Tailor) 11) The Last Loaf (Baker) 12) The Cloudy Cleaver (Butcher) 13) Nature's Medecine (Apothecary) 14) Sheriff's Office 15) Green Valley School House 16) The Waterwheel 17) The Windmill 18) The Undercloak Estate 19) Truefoot Burrow 20) The Meadows Family Hill
The people themselves are hospitable and friendly enough, but they do not really trust outsiders. Folks from foreign places are good for trade, news, and little else. Those that come through are treated well enough as long as they don’t wear out their welcome. Locals, well, that’s a bit of a different story. The city and area doesn’t operate under a written caste system or social structure, but there is clearly a pecking order, and family heritage matters a great deal to folks in Hills Furrow. Most locals, whether they’ve gotten an education or not, can easily be classified as simple. It isn’t that they are slow of mind or unintelligent, but more that they are unconcerned with matters the outside world considers important. This sentiment has created a general, but friendly, dislike between those that consider themselves Highfalutin and those that clearly are not.
Well now that I've given you the fifty cent tour. Shall we get on to adventure?

CHAPTER 1: Green Tide

We will open our journeys in the Green Valley at Green Tide, the annual celebration of Winter’s End. This adventure is designed to give a tour of Hills Furrow and introduce them to the locals. It will begin with some chores around their house to prepare for the festival and end with a battle involving an enchanted broom. If you did not do Session Zero, this chapter may take a bit longer as we get to know everyone and their characters.

ACT 1: Pre-Festival

The locals spend the week cleaning out their houses and farms. They gather old junk and unused items to be used later in the festival. They also begin preparing what food is left from winter to be used in a celebration and feasts.
Things to do! - Have the Players clean up junk around the house - Have them Find something strange (Perhaps used for a later mystery?) - Have them Decorate their Broom - Have them run a Household Errand (Meet an NPC)

ACT 2: Sweeping Day

A merry festival celebrating Spring cleaning and putting the past behind them. They form a parade, with one member from each house carrying a brightly decorated broom and using it to symbolically “Sweep Away Winter”. The rest of the family marches their winter’s trash and unused goods down to the Fairgrounds. The goods are often traded, while the trash is piled in the fire pit to await burning later. The entire day is filled with fun outdoor activities. Households also symbolically bring their problems to the bonfires to burn them later.
Things to do! - March in the Parade - Carry Junk to the Bonfire - Meet more of the Locals
EVENT: I Love a Parade
The parade will march North from near the Cross Roads in the South up around the hill and back again to the South where it will head for the Fairgrounds. There isn’t anything particularly challenging about this event, but it would be a wonderful place to start leaning into or building local rivalries.
EVENT: Never Seen a Broom Do That… As they come into the home stretch of the Parade one of the local’s Brooms will animate and take off. It will chase folks around the parade. The players can attempt to stop it, but the broom will flee soon after being attacked. It will fly up into the air, attack a flock of geese, and chase them off until it can’t be seen anymore. They can go and collect a fallen goose if they wish. I highly recommend giving it a motorcycle type sound as it flies around hitting folks. Maybe even going as far as giving it a rough gravel angry voice and letting it insult people.

ACT 3: Winter’s End

Winter’s End is a Combination of Groundhog’s Day and Fasnacht, this day gets a little wild. The Festival kicks off at dawn with the Great Gopher Hunt. Gophers are well known spies for The Voice of Winter and thus need to be hunted before they can tell The Voice to delay Spring. Gophers themselves are quite tasty, and are notoriously bad for crops, so this works out economically all around. Throughout the rest of the day families continue to contribute to the Bonfire Pile which often gets quite large. At dusk a large effigy of The Voice of Winter is placed on top of the pile. Once the sun has fully set they light the fire and burn the Effigy. Folk usually dress darkly during the day and brightly at night. After the burning they feast on sweets and treats that were made from goods saved up from winter storage.
Things to do! - The Great Gopher Hunt - Carry Junk to the Bonfire - Meet more of the Locals - The Fairground’s Activities
EVENT: The Great Gopher Hunt The Hunt begins at dawn and takes place all over the Valley. Locals race to collect as many Gophers as possible. It is easiest to kill the Gopher, but there are some that find that distasteful. Instead they live trap the critters. It is a bit tougher to do so, but an option should your players wish. This is most easily played out as a series of appropriate Skill Checks, in which the higher they score the more gophers they obtain.
EVENT: Trash Removal They may find some locals willing to pay them to help cart junk down to the bonfire pile. Not a lot of skill involved in this, but it is a great opportunity to meet locals, and you could throw a runaway cart at them.
Fair Activities They will probably want to take part in Fairground Activities. Players love these types of challenges. Here are a few ideas you can build on. - Axe Throwin: Basic attack rolls on a Round Target. Higher scores equal Higher points. - Bow Shootin: Basic attack rolls on Moving Targets. Higher scores equal Higher points. - Pig Chasin: Catch the greased Pig! Medium DC Challenge requiring three success before three Failures. - Mud Wrastlin: Nothing says bumpkin like a good Mud Wrastlin Pit. Contested Skill Challenges. - Sausage Eating Contest: Increasingly difficult DC Challenge. Eat till you puke! Can also be Pies or Ribs or Little Fish… you know whatever someone wants to stuff dozens of in their gullet. - Tug O’War: Team Strength Challenge. Three to Five Contested Rolls with opposing teams. - Gopher BBQ Cook Off: A Hard Culinary Challenge to see who can BBQ the best Gopher! - Races: Foot and Mount Races based on Three to Five Contested Rolls. I usually include a few odd mounts like a Giant Chicken or some such nonsense.

ACT 4: Day of Ashes

The Day of Ashes is a day of rest, recovery, and reflection. Locals take the ashes from the bonfires and rub their hands in them to symbolize the end of a hard year’s work and hardships of the past. The day ends with a large family feast, typically Pork. Activities this day are light, but many folks head to the Temple for the Calling of Spring Blessings. They put on their fancies and head down to ask forgiveness for over-indulging in the festival and for worship. Well sort of…
Unfortunately, a lot of folks take this as an opportunity to peacock about and practice their one-upmanship over other locals. If you’re looking for inspiration for their outfits look to older photos of the Kentucky Derby. Over the years this troubling practice has caused more than one fight to break out after the service.
*Things to do! * - Go to Temple and Meet More Locals - Pick a Local Patron!
EVENT: Temple Services
The majority of the town comes to Temple on this day. The service is usually longer, and a bit more “Where have most of you been all year?” But otherwise it is a call for the Divine Blessings to touch their crops and protect their lives. It ends with a ceremony in which the locals put their hands into the ashes from yesterday’s bonfire. Once services end they will head outside, where the trouble will begin. Two of the wealthier families will get into it with each other. Starting with a couple of veiled insults, probably before service and continuing afterward. If one of your players is from a local Rich Folk family then they can be right in the middle of it all, otherwise they will have to pick a side. This choice will determine their house Patron moving forward. Tension will increase until folks start drawing up sides, and then someone will throw a rotten tomato at one of the House Matrons. That will blow the lid off the incident and a yokel brawl will break out. For comedy purposes I recommend the instant appearance of several food carts filled with expired products, and maybe a six year old hustler selling big sticks for wacking folks with. As the locals brawl call for perception checks. Who ever rolls highest begins to hear… The Broom returning!
ENCOUNTER: Stick In The Eye
The broom returns ready to whoop some ash. It will be absolutely bent on cleaning anyone and everyone who is even the slightest bit dirty! If it successfully attacks a character they will have to make a Strength Saving throw or be knocked to the ground and swept clean by the broom. As this would be an awful omen for the year folks are terrified and will be running around screaming. Absolute mass hysteria. If the players were lucky enough to hear it coming they can avoid being surprised by the broom. Otherwise the broom will get a full round to attack before they have a chance to do anything. They’ll have to beat the broom into submission any way they can before it sweeps the whole town into chaos!


After defeating the broom things will settle back down again. Bumpkins are quick to return to normal when things go awry. However, they will have gotten the attention of one of the Wealthy Families in the area and be offered jobs. Which family is really, based on what will work best for them and you as the DM. For gags you might be tempted to have the Yokels pick them up, but that is a hard bit to sustain, and you may be better served keeping them on the side as a comic foil rather than up front. Completely up to you. The session should end with them being invited to meet their new patron tomorrow someplace important.

CHAPTER 2: A Cartload of Chickens

After successfully defeating the Enchanted Broom, our Bumpkins have gained the attention of a possible local Patron. This individual has summoned them to a nearby farm to discuss future work. That work includes proving themselves capable and not just lucky.

ACT 1: Meet the Boss

In this Act the players will meet with their new patron, one of the Family Heads, who that is entirely depends on their choices from the last game. This entire side branch is designed to flavor the background of the campaign, but if you’d rather just have them stay freelancing and independent that’s fine as well. There is also the possibility of “competing” offers should they have second thoughts for any reason. Once they arrive at the meeting spot their Patron will ask them some questions about their ambitions (Class Goals), they will then hand them off to their new “boss” who will assign them their task. They will take them to a nearby barn.
NEW NPC: “Boss”
Needs a fitting name for the Family they work for...
Character wise, what we got here is a standard “Ranch Foreman” character. They’re tough, A little mean, and completely loyal to their employer. They almost certainly chew tobacco (by the handful), have a tattoo of the Ranch’s Brand, and know where all the bodies are buried. They also have a huge and obvious scar on the side of their head where a Giant Chicken pecked a hole in their skull, so they’re not as bright as they used to be, not at all truthfully. Nor are they actually the Foreman anymore, but no one has a heart to tell them. They’ve been quietly downgraded to Chicken Handler, which is something they seem to remember quite well, but the brain damage keeps them from realizing all that. They can be found wandering the Farm giving strange orders to other Hands. These Hands nod politely and then go back to what they are doing.
Things To Do! - Meet Their Patron - Discuss Their Future - Meet Their New “Boss”

ACT 2: Chicken Dance

Boss will lead them into the odd looking barn. This building is filled with Giant Chickens. These two-three foot fouls have extremely exaggerated features, spiky looking beaks with sharp tooth like edges, big darting eyes, bumpy cracked skin, long gnarled talons, and dirty mottled feathers. They’re more beast than bird. But, they’re good for eatin! These creatures should have a stat block similar to an Axe Beak. When the players enter into the Barn the Chickens will go nuts, obviously deeply bothered by the intrusion. Boss will throw in some deer haunches and the birds will tear them apart in a feeding frenzy. They will then put on a Chicken Suit and begin a flapping dance. (Google Magnificent Riflebird) It should be absolutely captivating and the chickens will become mesmerized, watching every move. Boss will then load two dozen chickens onto a large wagon and lock it. They will have the players push the wagon out while he keeps the Chickens calm. Once outside they’ll hang heavy tarps on the sides of the wagon, and remove the suit. He will then explain to them that they need to keep the tarps on the wagon, and keep the birds well fed, or the chickens will get restless and become violent. When they do need to interact with them someone will have to wear the suit and dance to keep them calm. The bigger the person in the suit the better. Boss will then give them a Map of Green Valley and instruct them to drop off two chickens at each of the outer settlements. They have two days to get this done.
Things To Do! - Head into the barn - Witness The Dance of The Chicken - Push the Wagon out - Get the Costume and Delivery Instructions

ACT 3: Bumpy Roads

They will be off to deliver the Chickens to various locations. There is no specific order to this delivery, they just need to pick a route and go. If they’re short on time they can take the country roads that lead between the outer settlements, but these aren’t as well kept as the main roads are. Whatever road they take and wherever they decide to stop for the night there are problems they will encounter along the way. You can make them random or pick the ones that best suit your players. Most of these should at some point require someone putting on the suit and dancing for the chickens to keep them calm. I would also increase the difficulty of each event. If they fail a dance the Chickens will become restless and start attacking the cart until they are calmed down. Too many failures and the wagon’s cage will break and the remaining chickens escape. They will then have to be rounded up and the cage repaired.
Things to Do - Decide the delivery route - Deliver the chickens - Keep the Chickens calm
Possible Road Events 1) Rough roads cause problems 2) Yokels attempt to see what’s in the cart 3) Bad Weather swamps the road or scares the chickens 4) Pack of Coyotes causes trouble. 5) Chicken Rustlers! Protect the Flock! 6) Wagon breaks and needs repair 7) Cows in the road, someone’s herd is out. 8) Broken Bridge, not gone, just broken

ACT 4: Final Delivery

They’re now closing in on the final delivery. Something needs to happen here to cause them to put the suit on. Or maybe they never took it off! I love that idea, that one of your players just loves the suit and wants to be a chicken… lol… Anyway I’m a fan of having them need to get out of the suit for some reason, maybe a bathroom break, or they stand on a fire ant hill, or a snake slithers up their leg. You know something silly and fun. BUT the zipper is stuck! So they’ll have to try and unstick it and fast! Whatever happens they’re going to get shot at by some hunters looking for a big score who have mistaken the flailing caused by the stuck zipper to be the chicken attacking. After dealing with the Hunters they can go ahead and make the final drop. And head home.
Things to Do! - Head for the final delivery - Get shot at! - Deliver the last chickens
ENCOUNTER: That’s a BIG Chicken!
Having two hunters in the field is more than enough to cause a problem for the players. The hunters will almost certainly surprise the players, but you can allow them a perception check, if they succeed they’ll see the hunters just before the muskets go off. It would be OK to down the Chicken Player here if the hunters successfully hit it. They’ll have healer’s kits on hand because, well, this seems to happen to them a lot out here. After the initial attack the players can decide to attack back or try and talk the hunters down. A basic Bandit or Scout stat block should do will for the hunters. If you’re looking for a bit more mayhem, if the hunters miss the players you could have them hit the cage, and you know, bust it open. This may be especially tempting if they
So there is a giant frog hiding in the mud down in the creek. If a player takes cover behind the banks there is a good chance that the frog will attempt to nab the player as a snack. If it is successful in grabbing a player with its tongue it will immediately head down river, and they'll have to chase it to get their friend back.


When they return, Boss will reward them. How much will depend on how successful they were delivering the birds. If they did a descent job, they will be paid two day’s wages each. If they were completely successful they can have a bonus. However, if the wagon is in bad shape they might have some money deducted. After they’re paid out, they will be dismissed, and told to expect a new assignment next week.

CHAPTER 3: Marvin the Magnificent

After successfully delivering chickens Boss is going to trust them with a more important task. Their employer has requested an item to be created by Marvin the Magnificent. This is a farming community so having enchanted Farming Equipment is extremely desirable. Marvin has done a lot of basic enchantments over the years, but this new one, an The Stone Skipper, a plough whose blade goes ethereal while in contact with stones too large to push away, has really put him to the test. He needs some help with the final enchantments. The players will have to travel to the Ethereal Plane and hit the Blade of the plow with large rocks. But there’s a problem, they’re going to have mischievous Ethereal Sprites attempting to stop them! If they’re successful, which they should be, they get to take the plough for a test drive, and deal with the strange side effects of the enchantment. Angry goats that blink in and out of existence.

ACT 1: To the Tower

They’ll be summoned out to the Ranch where they’ll meet with Boss again. Once there they will notice a large pile of bent and dinged up plows. Boss will explain to them that a recent land acquisition has become problematic. The Fields are filled with large stones just under the topsoil and they’ve damaged a lot of Plow Blades. The Smithing costs are getting out of hand and so their Patron is looking for an alternate solution to the problem. He is sending them to help Marvin the Magnificent, who has taken the job, but run into some complications and needs some help. They may ask about Marvin. Or perhaps the fields that were purchased, so be ready to answer these types of questions. Once they’re done here they can head to Marvin’s Tower, which is just north of town.
Things to Do! - Meet Boss again - Ask some Informational Questions - Head for the Tower
NPC: Marvin the Magnificent

ACT 2: Marvin the Magnificent

As they approach the tower they should see an explosion at the peak of the structure. It should look similar to a fireworks mishap. When it clears there will be no visible damage to the tower, But Marvin will plummet to the earth just off to the side of them, landing in a small pond. He will then come charging out of the pond, laughing hysterically, and riding on a large turtle. Once he gets a few feet away from the pond the turtle will disappear and he will tumble to the ground right in front of the players. He will leap up quickly and turn toward the players. “Behold Travelers, You stand in the presence of Marvin the Magnificent! And everything you have witness was mostly intended!” He will then strike a cool pose with his wand pointed to the sky! “Now why do you approach my tower!?”
Once Marvin finds out they’ve been sent about the plow he will become more nervous looking. “I see, well follow me. We have work to do.” He will then start walking toward the tower… his boots squishing out water. This should give them a little time to ask a few questions. Marvin will be a little subversive about what they need to do. He will attempt to frame it very mysteriously, saying things like “All will be revealed soon.” and “Save your questions! All Answers await us… in the future!” If they ask him about what they witnessed outside, he will tell them he was working on a mount summoning spell designed for lakes and rivers.
Things to Do! - Head toward the Tower - Meet Marvin - Ask Questions

ACT 3: The Cabinet of Mysteries

The inside of the Wizard’s Tower will be far more mundane than they likely expect. At least on the first floor. It will have a sitting room, dining room, and kitchen, as well as a few odds and ends about. Nothing special at all. The second floor, are Marvin’s personal quarters and some room for study, but it is the third floor, where Marvin will lead them, and it will be more of what one would expect in a Wizard’s tower. There will be books shelves, arcane equipment, and storage for components. In the middle of the room will be a tall cabinet.
Marvin will explain to them that the Cabinet is a transportation device, and that he will need them to enter into it with a plow that he has recently enchanted. They will be taken to the Ethereal Plane, and once there they’ll need to take the plow outside and begin hitting it with large field stones. There is a large pile of stones just on the north edge of the tower. They’ll have to do this quickly, before the “others” show up. Who are the others? Hard to say, but there are things that live in the Ethereal Plane that don’t like intruders. The idea is to imbue the Plow with Ethereal Powers so it can pass through large stones while plowing fields. Once they return with the Enchanted Plow, Marvin will have them load it on a cart, pulled by a very smart Donkey, and send them on their way.
Skill Challenge: Enchant the Plow This skill challenge will require five successes before they’re incapacitated by the others. However they decide to do it, they’ll have to successfully hit the plow with five large stones. Failures will result in strange indiscernible entities attacking them. They do minimal damage but could knock people out if there are enough failures.
Things to Do! - Move Through Marvin’s Tower - Enter the Cabinet - Enchant the Plow

ACT 4: Blinking Goats

Upon returning to Boss with the Plow they will be happily greet and paid. Their Patron will be there and will be very pleased with their success. He will ask them to demonstrate the plow’s abilities. Once they get set up out in the field and begin plowing something weird will happen. Every time they hit a stone and the plow’s power activates an Ethereal Goat will manifest and kick or ram the plow, and then disappear. It will feel very similar to what they encountered in the Ethereal Plane. They’ll have to find a way to deal with the manifestations.
ENCOUNTER: Ethereal Goats These goats should function very similarly to Blink Dogs, but I would trim the HP and AC a little to put them in line with the party’s. They will be intent on breaking the Plow not the party, although they will attack the party if they can’t get to the Plow.
Things to Do! - Deliver the Plow - Drive the Plow - Defeat the Ethereal Goats


Once defeated the Boss will come over to yell at them, but the Patron will find the entire thing amusing and more importantly, another impressive demonstration of the player’s skills. He will invite them to the “House” for an important party next week.

Chapter 4: High Society

They've definitely been noticed now and have impressed with their ability, unconventional as it may be. They are invited to their patron's home, but not as guests. Though, they might think they were actually invited as guests! They have been brought in to help work the event held out at the Party Field. They will have to gather party supplies, help put up the tent, and then serve the actual guests. During the evening’s entertainment a hypnotist “The Great Dr Hypnotika” will mesmerize the crowd and attempt to rob them all. Hopefully the players don’t fall victim to her schemes. And if they do oh well, they’ll be entertained all the same.

ACT 1: Special Delivery

The players arrive at the Patron’s very nice property. They will be greeted by a properly dressed servant with a clipboard, the Party Planner. The Planner will be rigid and direct. They will immediately begin tasking them about. If they mention that they were invited to the party the servant will laugh “You didn’t think you were a guest? Oh dear, how embarrassing. You’re the help! It is still a great honor to be tasked to help at the Party, but you’re not guests. Now as for your current task. Head into town and gather these supplies. Bring them to the field by noon.” After the instructions are given the servant will go back to their tasks and expect the players to do the same. They will have three stops; The Crocked Crow for Food and Beer, Get Nailed for the Tent and Spirits, and Shalana Proud-Breed’s Tailor Shop to pick up the Dry Cleaning. Feel free to make any and all of these go sideways! Its a good place to toss in some shenanigans as well! They should also be introduced to Dr Hypnotika and her associates.
Things To do! - Go to their Patron’s Home - Meet the Party Planner and Dr Hypnotika - Run their Errands
NPC: Dr Hypnotika
Dr Hypnotika and her group will perform for the party. Hypnotica is a Tiefling Mezmerist and illusionist. She has an obnoxiously high charisma and some pretty serious skills to back up her claims. However, she uses those skills to beguile her guests, robbing them blind while they are under her spells. She wears a fine robe with a bedazzled headwrap. She has dark upward spiraling horns, light purple skin, and matching eyes. She wears a monocle and walks with a ceremonially carved staff depicting the "Struggles of the Universe". She is extremely persuasive and even more deceptive. Even if someone were to grow suspicious she can easily talk her way out of trouble.
NPCs: Clapper and Bob Hypnotika brings with her two assistants. Clapper the suit wearing Kenku who will perform wondrous displays of mimicry and slight of hand, and her strongman Bob the Kobold. Bob wears a leopard print strongman's outfit and is amazingly swole, particularly for a kobold, and capable of lifting upwards of 400lbs. Bob doesn't do much else other than get hit with things. in the act.

ACT 2: Put up the Tent

After they finish running their errands they will be tasked with putting up a large party tent. This Act is an ongoing Skill Challenge and should have a constantly distracted feel to it. First they have to unpack the tent. Then they have to realize some pieces are missing, they’ll have to form a solution to that problem. After that wind should cause some problems as the tent is at least being pulled up. This is a great moment for some wondrous tom-foolery.
Things To do! - Unpack the tent - Deal with missing parts - Secure the tent during the wind gusts

ACT 3: Put These On

After they finish putting up the tent they’ll be sent to the Servant’s Quarters to bathe and change. They’ll get a little time to explore and snoop if they wish. Afterward they’ll be tasked with helping in the kitchen, but unfortunately the cooks are going to have been playing a drinking game all afternoon and are no longer fully capable of doing their jobs. This would make a great moment for some sort of mini-game where the players have to determine whether or not the cooks are doing the right things. Once the dinner has been completed they will have to serve the guests. This is a good place to insert gossip and help them meet a few other folks.
Things To do! - Get changed for the party - Deal with the drunk cooks - Serve the guests drinks and food

ACT 4: An Evening to Remember

At some point in the evening things are going to start sliding downhill. Some of the locals will have become extremely inebriated and will need to be encouraged to leave, or just moved off to the side as they’ve already passed out, before the show begins. Once the show begins the locals will become fixated on the goings on. “The Great Dr Hypnotika” will have put an additive in the drinks for the that will make everyone more susceptible to her powers of persuasion. Once the show starts she will have them all doing silly things, those who drank have disadvantage on saves against her powers. She will end the show asking the guests to display their most valuable treasure, a with a hypnotic pattern and then send her assistants out to collect those treasures. The players will have to “do something” about the thieves.
Things To do! - Deal with Drunks - Watch the Show - Stop the Criminals
ENCOUNTER: Hypnotika's Gang This encounter doesn't have to be a fight. If Hypnotika is caught she may claim it was all part of the act and simple return the valuables with a "no harm, no foul" type attitude. This will be he go to in an attempt to avoid a fight, but if the character persist in some kind of retribution or punishment the situation will devolve into a combat. Hypnotica herself is an Illusionist Wizard but is low on spells after the show. Clapper is a low level rogue and Bob a Barbarian, and should play out as such. Even with Skills they are combat adverse and will be looking for an opportunity to flee rather than fight. They do have a getaway wagon out front that they'll be headed for if things go south.


We’re assuming the Bumpkins at least attempted to stop the robbery. This will draw a lot of attention to them. Their Patron will be well pleased with them, and let them know they will be getting much more important jobs in the future. The guests will also take note and will begin treating them all a bit better. They’re all essentially Folk Heroes at this point for secondary backgrounds. Their Patron should reward them with something very nice as the party kicks back in. They will need to finish out the nights work of course.

Quest-line Closing

Congratulations! Your Players have completed their first Quest-line! Hopefully it was a delightful experience. But now that they've finished what comes next? Well, here are some ideas.
*Reward Them! * They've been doing some rather Adventurous things lately, and therefore should now have a Class Level under their belt, so the real D&D world now opens to them! Maybe it is time for some real adventuring gear. No more sticks, stones, and burlap sack armor.
Folk Heroes? There's a good chance that the Valley is Speaking the News about them and their exploits while drinking in the taverns. They may have even earned the actual Folk Hero Feat! Maybe someone would be interested in giving them a task!
Simply Go Exploring! There are a lot of places in Green Valley that we only dipped our toes into. You could have them head down to Stinkmarsh, or maybe climb up the cliffs of Longridge. The world (Well, the Valley) is wholly open to them.
Explore Local Legends There are lots of local legends they can look into! Hopefully they search out something that isn't too far over their heads!
Continue Working for their Patron It would be an easy DM go to simply to have them continue working for their current Patron. They've probably been impressive enough fo a family to be interested in keeping them on.
Establish Themselves as Adventurers! Maybe they want to set up a Adventurers for Hire business? This "Heroes Guild" approach is really appealing to a lot of players and absolutely plays into Bumpkin Quest. Just remember, this is a place of low key problems that locals make really big deals out of. So the idea of slaying dragons shouldn't really be on the table... that is until an actual dragon shows up! Which one day absolutely should.
submitted by Centumviri to amplusordogames [link] [comments]

2023.05.30 19:59 Remarkable_Baby5252 How to reach pro rank

How to reach pro rank
How to reach pro rank? So I have always played NG deck. Do I have to have 25 wins from every fiction or I just have to play 25 games from each fiction? Help me.
submitted by Remarkable_Baby5252 to gwent [link] [comments]

2023.05.30 19:47 No_Apartment_5312 Horrible glitch

Horrible glitch
I can't play tourneys in highest graphics. Anytime I play it on highest graphics this happens. You can't even score because there are no baskets. What do I do?
submitted by No_Apartment_5312 to NBA2KMOBILE_ [link] [comments]

2023.05.30 19:37 thefarmerQ $50 SF with unique settings - Slow Auction Startup

Hello all! Looking to fill a 12 team superflex league with unique scoring (hosted on Sleeper, payouts through LeagueSafe)
League dues are $50 per year with 2 years due up front.
Startup will be a slow auction with $1000 budget.
There are 11 starters:
QB / RB / RB / WR / WR / WR / TE / TE / FLX / FLX / SFLX
Feel free to check it out: http://sleeper.com/i/maWYmQB6XD43
submitted by thefarmerQ to findaleague [link] [comments]

2023.05.30 19:30 Abject-Journalist314 S24 Retake 6/9

Hi everyone! Retaking my series 24 on 6/9 and failed on 4/21 by one point. I’m nervous that I’m starting to memorize answers rather than getting stronger in weaker topics.
Primarily I use STC and started retaking finals at the beginning of May- lowest was a 73 and the highest has been a 79. On Kaplan, I can’t seem to get past a 73.75 (I’ve only been using Kaplan for a couple weeks and can’t test with the mastery exams as I’m sharing access with someone at work).
How are these scores looking? I can confidently say that I FEEL way more prepared and content with going into another exam this time. On 4/21 I was in my own head and changed some answers which I think is the reason for the fail. I was also SUPER nervous as everyone around me can’t seem to pass. Any thoughts would be super helpful!!! Appreciate you all 🩵
submitted by Abject-Journalist314 to Series24 [link] [comments]

2023.05.30 19:20 jcblk21 Anyone know how Slacks feels about WindRanger this patch?

With the resurgence of WR at the highest levels of Doto and below,I was wondering what the president of the “Never Arrow Ginger” club was thinking. His anger pleases me.
submitted by jcblk21 to DotA2 [link] [comments]

2023.05.30 19:14 every_names_taken_ Needing a guild?

My guild burning man is recruiting any and all players be it 0 gear score or 8k. We have plenty of high end carries and always shoot for the highest clan chest possible. If you'd like to be a part of this unstoppable train then search us up and shoot a invite. We also have a guild discord that we strongly suggest all players join.
submitted by every_names_taken_ to huntroyale [link] [comments]

2023.05.30 19:10 bradjm66 12 Man 1QB PPR

Trying to Win this year
QB: Mahomes, Lance, Hooker WR: Hill, DJ Moore, Jeudy, Aiyuk, Burks, Reed, Bateman, Palmer RB: Saquon, Henry, Ekeler, Dobbins, Javonte, Gus Bus, Foreman, Haskins, Spears, Kelley TE: Pitts, Waller, Bellinger
Start 1QB, 2WR, 2RB, 1TE, 3FLX
View Poll
submitted by bradjm66 to Fantasy_Football [link] [comments]

2023.05.30 19:00 MelanieAntiqua Ship Wars 7 - Tournament Edition; Round 2, Part 4

Here are the results of yesterday's matches. Bumblebee defeated Jailbirds, Faunus Pride defeated Fireball, Land of Lesbos defeated Bee's Schnees, and Remnant Orgy With Just Neo defeated Remnant Orgy Without Jaune. None of these matches were super close, with Faunus Pride vs. Fireball being the closest with a gap larger than the largest gap of Part 1 of the Round of 32. Turnout was slightly lower than the rest of the tournament for some reason, though. Still, Bumblebee managing to hold Jailbirds to just six votes is quite impressive. It's not like it was up against some random crack ship, either. It utterly dominated a ship that was, in the previous tournament, one of the top fifteen seeds. Opponents are logically only going to get tougher with each passing round, but the canonized bees are looking incredibly strong right now. Land of Lesbos and Remnant Orgy With Just Neo didn't hold their opponent to single digits like Bumblebee did, but they still didn't have much trouble with Bee's Schnees and Remnant Orgy Without Jaune. Congratulations to all the winning ships!
Here is the bracket, and now for today's matches:
Match 1: Alcoholics Anonymous (Willow x Qrow) vs. Atlas Dropouts (Ilia x Winter)
We start with a battle of mother and daughter, as 3rd-seeded Alcoholics Anonymous takes on 35th-seeded Atlas Dropouts. Alcoholics Anonymous had no trouble getting its revenge on the ship that beat it in the previous tournament, Martial Arcs, in the first round. However, Fair Game, Jailbirds, and Fireball all failing to advance to the Sweet Sixteen, maybe the drunkle's semblance is starting to activate. Of course, those ships were all lower-seeded than their opponents, while Alcoholics Anonymous has a sizable seed advantage over Atlas Dropouts. What's for certain is that one Schnee woman is going to lose her only remaining representation today. Will Winter lose her chance at happiness with Ilia, or will Qrow end up being a bad luck charm for Willow?
Match 2: Rosebird (Summer x Raven) vs. Entire Team (Taiyang x Summer x Raven x Qrow)
Hey now, this match is all-STRQ. So let's get our game on, go play. 14th-seeded Rosebird will be taking on 46th-seeded Entire Team. Like the Nuts & Dolts vs. Frosen Steel matchup that started the round, this could be a "poly ship vs. one of its components match". However, somebody once told me that Entire Team is just the three Tai ships like the meme it references, so Rosebird wouldn't count as part of it. Of course, others would say that people who believe that ain't the sharpest tools in the shed, and that Entire Team functions like the other teamwide OT4s, with all the intra-STRQ ships (excluding possibly Raven x Qrow) being part of it. Well, we'll never know if we don't go. So, let's get the show on, get paid (note: I don't actually get paid for this).
Match 3: Renora (Nora x Ren) vs. Pollination (Ruby x Weiss x Blake x Yang)
Now, we have a historic rivalry match, as 6th-seeded Renora takes on 27th-seeded Pollination. These two ships have met up in tournaments three times before (I forgot about how they faced off in the 4if tournament that PetersNachbar ran) with Pollination holding a 2-1 lead. Most notable was their first matchup in Ship Wars 3, where Pollination did what was at the time considered impossible and gave a non-Big-Four ship a win against one of the Big Four (Though Freezerburn would follow that up shortly by beating Arkos and White Rose). Renora would get its revenge in 4if by scoring a win there, though Pollination would come right back and beat Renora again in Ship Wars 5. Now, they're facing off once again. Will Renora tie up this rivalry, or will Pollination extend its lead by making Renora the first of the Big Four to ever fall in the second round?
Match 4: Monochrome (Weiss x Blake) vs. Greek Fire (Yang x Pyrrha)
We close out the second round with a matchup between 11th-seeded Monochrome and 43rd-seeded Greek Fire. Before Bumblebee's utter dismantling of Jailbirds, Monochrome held its opponent to the fewest votes of any ship in the tournament, as only eight people voted for Silent Types against it (proving that there wasn't much of a "silent majority" there, amirite? OK, that one was terrible. I'm sorry. Not apologizing for all the All Star puns in Rosebird vs. Entire Team, though). Perhaps Monochrome being the highest-seeded Weiss ship wasn't a fluke after all. Its opponent, Greek Fire, scored an upset against Lancaster to make it this far. In this age of canon bees, which ship will suffer the most: the Blake ship without Yang, or the Yang ship without Blake? We'll just have to find out.
Here is the poll for today's match.
Here is the schedule for the remainder of the tournament:
May 30th: Round 2, Part 4
  • Alcoholics Anonymous vs. Atlas Dropouts
  • Rosebird vs. Entire Team
  • Renora vs. Pollination
  • Monochrome vs. Greek Fire
May 31st: Sweet Sixteen, Part 1
  • Nuts & Dolts vs. Ladybug
  • Crosshares vs. Reading Rainbow
  • Arkos vs. Tiamat
  • Gelato vs. White Rose
June 1st: Sweet Sixteen, Part 2
  • Bumblebee vs. Faunus Pride
  • Land of Lesbos vs. Remnant Orgy With Just Neo
June 2nd: Elite Eight
June 3rd: Final Four
June 4th: Grand Championship
June 5th: Final Results
And now, let the tournament continue!
submitted by MelanieAntiqua to RWBY [link] [comments]

2023.05.30 18:53 butterball85 Mildly Interesting Stat: For Conference Champions, the Nuggets have the 2nd highest sum of seeds beaten and Miami has the 3rd lowest sum of seeds beaten, with the highest delta between finalists ever. For the champion, the Nuggets would the highest all time, and Miami 2nd lowest all time.

The sum of the seeds beaten by Miami to get to the finals is 8 (Bucks 1 + Knicks 5 + Celtics 2). For the Nuggets, it is 19 (Wolves 8 + Suns 4 + Lakers 7). If the Nuggets beat Miami, their score will now be 27, obliterating the previous record of 22 to win the finals held by the 2003 San Antonio Spurs. If Miami beats the Nuggets, their score will be 9, which will be the second lowest of all time.
This finals will boast the highest delta between the two Finalists with a delta of 11. The previous highest delta of 9 was done in 1995 with the Rockets versus Orlando.
For a conference champion since 1984 (since the start of the 16 team format), Miami with their sum of 8 is tied for 3rd lowest of all time, and Nuggets with 19 is tied for second highest. The 2 lower are the 1995 Houston Rockets with 6 and the 1999 Knicks with 7. The 3 way tie for 3rd lowest for Miami with 8 is with the 2020 Miami Heat and 2018 Cavs. The highest all time is the 1987 Lakers with 20. The tie for second highest for Denver with 19 is with 1989 Detroit Pistons.
The lowest possible route of 7 was achieved by the 1995 Houston Rockets, who beat the 3 seed, 2 seed, and 1 seed in the West, then the 1 seed in the finals. The highest possible route for a conference champion hasn't been achieved yet, and can only be accomplished by a 2 or 3 seed, as they would have to beat seeds 6, 7, and 8.
submitted by butterball85 to nba [link] [comments]

2023.05.30 18:53 quasi_aesthetic Stats S41

Stats S41 submitted by quasi_aesthetic to u/quasi_aesthetic [link] [comments]

2023.05.30 18:45 JORDY_NELSON_2020 Free 14T PPR Dynasty Football League on Fantrax FYPD Sunday June 4

Have one slot in a 14T PPR Dynasty Football League with a 4-round FYPD on Sunday June 4. FYPD is a slow draft with a 6-hour clock.
League is hosted on Fantrax with a league Discord for communication and trade discussion. Deeper rosters with no Kicker and no D/ST. Starting lineups are:
QB/RB/RB/WWTE and 4 FLEX alongside 10 bench spots and 4 IR.
Team Roster (FYPD 1.8, 2.8, 3.8, 4.8)
submitted by JORDY_NELSON_2020 to findaleague [link] [comments]

2023.05.30 18:36 Impressive_Drama7338 Chance an International Asian with poor financial situation for CS

Demographics Gender: Male Race/Ethnicity: South Asian Residence: South Asia Income Bracket: Less than $20,000 (technically zero and living off the loan money after dad lost job) Hooks (Recruited Athlete, URM, First-Gen, Geographic, Legacy, etc.): None
Intended Major(s): Computer Science
Academics Rank (or percentile): 1/109 Senior Year Course Load: 3 AP courses and 2 Honors courses Standardized Testing List the highest scores earned and all scores that were reported. SAT I: 1530 (730 RW, 800 M) ACT: 34 A Level : 4 A*s in Physics, Chemistry, Computer, Mathematics "a" in AS Level English Language Extracurriculars/Activities List all extracurricular involvements, including leadership roles, time commitments, major achievements, etc. #1 President of Science club in senior year of HS. Conducted multiple programs. #2 House Captain (9-10) Won Best House award multiple times under my captaincy. #3 National Level Robotics Competition Winner Once #4 Multiple Paid Internships at Overseas companies #5 Built website for a Australian Football Club
#6 Build a GPS tracker for Airports in the rural parts of the country Awards/Honors List all awards and honors submitted on your application. #1 National Chemistry Olympiad Gold Medalist #2 National Informatic Olympiad: National Dynamite #4 Some regional robotics prize Letters of Recommendation (Briefly describe relationships with your recommenders and estimated rating.) English teacher: 10/10. Was one of her favorite students and only student in her class to get an "a" in the AS Level English Exam.
Physics teacher: 10/10. He was the coordinator of my Science Club. Knows me and my family very well.

What kind of colleges should I apply with these stats? Where do I have my best shot? A Financial Aid is a must. Also, I'm on a gap year, so what sort of ECs I should go for?
submitted by Impressive_Drama7338 to chanceme [link] [comments]

2023.05.30 18:30 aaronfinch1982 Lennox furnace parts_How often should a flame sensor be replaced in a Lennox Gas Furnace?

A furnace typically lasts between 10 and 20 years. This indicates that within the lifespan of the furnace, you will need to replace a flame sensor once, twice, or three times.
Lennox is a leader in HVAC systems and is known for the energy-saving efficiency of its furnaces. Lennox furnaces provide the highest comfort and efficiency available. Any property, lifestyle, or price range can benefit from a Lennox system.
Lennox gas furnaces have several features that increase comfort inside. The appliance has a 98.7 AFUE rating, which is significantly greater than the minimum 78 AFUE standards set by the Department of Energy. According to a score of 98.7 AFUE, less than 2% of the energy required to produce heat is lost.
The dwelling space experiences consistent heat distribution. The fan speed, airflow, and heat are automatically adjusted for precise temperature control by variable-capacity technology. A variable-speed blower enhances comfort and humidity control. The ability to burn two different fuels is the advantage of having a gas furnace. The benefit of installing a Lennox gas furnace system is that it can transition between heat sources automatically as needed to maintain comfort in changing weather.
Regular preventative maintenance and the use of genuine Lennox Furnace Parts will prolong the lifespan of your Lennox furnace. Keeping the furnaces free of debris and dust while maintaining fresh filters is one of the best strategies to achieve better AFUE. Make sure to only use genuine Burners, Heat Exchangers, or more Lennox furnace replacement parts on your HVAC system.
With its HVAC system, Lennox furnace introduces a dual-fuel system that saves energy. Combining the heat pump with the Lennox furnace will increase energy efficiency. The Seasonal Energy Efficiency Ratio (SEER) is a measurement of how energy-efficient an HVAC system is. Heat pumps' heating efficiency is measured by the Heating Seasonal Performance Factor (HSPF).
submitted by aaronfinch1982 to HVACHeating_cooling [link] [comments]

2023.05.30 18:24 Adventurous-Book-695 2023 Redraft League.1 Spot Open

Fantasy League 2023 Buy In: 100 Dollars Yahoo Live Draft (To many people in different areas to do a Live Draft) Date/Time: Unknown Teams: 10 Payout: 1st Place: 500, 2nd Place: 200, 3rd Place: 100 Extra: $100 Highest Regular Season Points, $50 for Each Division Winner
Veemo/Cash before we draft.
::Position Format:: 1 QB Position 1 RB Position (RB is so Thin now with split backs, the league is changing to much to do 2) 2 WR Positions 3 Flex Positions (RB/TE/WR) DEF Kicker
Scoring will be PPR. Will text for league Vote in anything changes for scoring or positions.
submitted by Adventurous-Book-695 to findaleague [link] [comments]

2023.05.30 18:05 DIYPCBUILDERS Inside ownership hmmm

Inside ownership hmmm submitted by DIYPCBUILDERS to TRKA [link] [comments]

2023.05.30 17:48 AlexanderPM Above-Average Armchair GMs Wanted for Competitive Fantasy Football League with $5,000 Grand Prize

Above-Average Armchair GMs Wanted for Competitive Fantasy Football League with $5,000 Grand Prize
DM Me if you're interested in joining, I will add you to the league GroupMe.
Welcome Above-Average Armchair GMs! Here are the league details:
We have four divisions: The Analytics Aficionados, The Data Darlings, The Probability Prodigies, The Spreadsheet Savants.
Our league type is 1PPR, 6pt Passing TDs, H2H Points, with lineup locking at game start.
We will have a live auction draft with a $200 budget hosted on the ESPN fantasy site (results will be imported)
The rosters consist of 1 QB, 2 RB, 2 WR, 1 TE, and 2 FLEX, with a total of 18 players: 8 starters, 10 bench, +2 IR, +4 TAXI.
Our transaction rules include a 24-hour trade review period (commissioner can push trades through earlier when requested), roster minimums, and preventing cuts after game start.
We use Blind Bid Auction for waiver claims and have a $100 initial waiver budget.
Tiebreakers for regular season and playoffs are in place.
The draft will take place on Wednesday, September 6th at 7pm. The entry fee is $500.
1st Place: $5,000
2nd Place: $1,000
3rd Place: $500
Division Winners: $250 each
The Rebuilder's Cup Winner: $500
submitted by AlexanderPM to findaleague [link] [comments]

2023.05.30 17:40 JonnyLunchbox A shocking trend, and a realization from looking at the highest mastery point players.

I recently looked at championmastery.gg to see if the highest mastery players on their respective champions had some good builds or rune pages. what i proceeded to see on this site has made me realize something very valuable, and maybe you guys have some insight from this as well.
Instead of seeing good builds and players, after i looked at a bunch of different champions (mumu, jinx, kog, xayah, zed) i noticed the highest mastery accounts in the world for all these champions were low rated players with under 50% WR for the champions listed.
It made me think. these guys are playing alot of games on good champions (mumu and jinx are great low elo picks) but still losing alot and not even making it out of silver. What are they doing wrong? Then i noticed they take the same runes, same build every game and the same summoners. These guys are playing on auto pilot every game and thats why they are bad.
If i were to guess they probably auto pilot macro as well and play the same every fight. looking at the jinx specifically she still took armour rune vs varus and shaco who would mostly do ap dmg. still taking heal instead of cleanse vs a morgana. these players must think they know the best build because they play alot of games on the champion, but it seems autopiloting has large consequences. This definitely shows the power of evaluating your summoners in champion select, doing your runes for each and every game and picking the ones that are good for that match. it also shows the importance of changing build orders and paths.
I would have assumed the highest mastery players are higher rated (at least platinum) and would have insight into the champion for builds and runes ect. (the kog maw i saw was iron 2 with 900 games on ap kog support, with rylais rush, gotta try that LMFAO) but what i learned is a good lesson. Turn off the auto pilot in champ select, and keep a level head in game so you can adapt to the plays that are being made. Build items that counter your opponents. you should never be playing the game with a cookie cutter approach and there are probably higher rated players with one tenth the mastery.
submitted by JonnyLunchbox to summonerschool [link] [comments]

2023.05.30 17:07 mini_k1tty Any tips on tackling credit card debt?

I guess it’s the same scenario as some, the pandemic seriously affected my income. Since 2021 I’ve been struggling to get back to what my income used to be pre-pandemic. I’m the only source of income in the home btw.
To add for context, I lost both jobs (pt and ft ~$75k income) early 2022 and secured a job by end 2022 ($65k/yr; net $3.3k/mo). I presently have $4,130 in credit card debt. My fixed monthly expenses are currently $3,450. These expenses don’t include groceries, gas, etc., we have been limiting unnecessary travel to ensure our gas can last us and cutting back on groceries to only the essentials. I maxed out my cards and had to touch my savings through the end of 2022 up until now. This week I will have depleted the last of my $10k savings I’ve been working on.
Come July I anticipate my monthly net income to be at ~$4.5k, leaving me with about ~$1k to use (save, pay addt’l bills, etc.).
How can I best tackle the credit cards? • CC1 $2.1k bal @ 31.74% • CC2 $315 bal @ 27.65% • CC3 $547 bal @ 28.74% • CC4 $345 bal @ 28.74% • CC5 $262 bal @ 29.99% • CC6 $542 bal @ 29.99%
I listed them as such bc I’ve been told two ways to best tackle them depending on their interest/balance but tbh I’m a bit lost on what method would be the most appropriate to do it and do it fast (I would like to bump up my credit score before end of year). Also, I wasn’t sure about these two ways I was told lol, never heard of doing it as such. In the past I’ve made payments higher than my minimum due and it’s been fine but I’ve never maxed out my cards:
  1. pick the one with highest interest pay more than the min due and pay the min on the rest. Once the one with highest interest reaches below 10% usage do the same for the next highest interest.
  2. pay the one with the least balance to leave the usage below 10% and pay the min on the rest and do the same with the next highest bal. Once I get to the highest balance pay that one with a bit more to min.
Any wisdom/advice/tip will be greatly appreciated :)
submitted by mini_k1tty to FinancialPlanning [link] [comments]

2023.05.30 17:00 iamnotacola Trivia Tuesday

/CFB Trivia Tuesday!

This Week's Contest: http://trivia.redditcfb.com

Intersession Standings/Questions

Your Trivia Settings


Trivia Tuesday is a weekly feature run by bakonydraco, DampFrijoles, Davidellias, iamnotacola, and KiltedCajun. Each week there will be five questions ranging from questions most everyone can get to questions that might stump just about everyone. Your goal is to quickly answer them to the best of your ability. You get a one point speed bonus for finishing in under 2:30.
There are definitely still ways you could cheat the system, but please do not. This is meant to be a fun weekly feature, and we encourage you to take it at face value and answer the questions without assistance.

Last Week


Last Week

Last intersession, there were 23 perfect scores like Dr. Pepper’s 23 flavors.
This time, the soda is 7Up.
waffel113 Knightro2011 JGower144
IMissMW2Lobbies Austin_LSU_Fan22 ChazP
18 other users got all of the questions correct, but didn’t make the time bonus.


Rank Team
1 Nebraska
2 Georgia
3 Ohio State
5 Penn State
6 Oklahoma
Additional programming note for Georgia fans: a poll will be going out this week with the final options on your alternate flair.

Championship Tier Name

Duke earned the right to name the Championship Tier for this season, and Blue Devil fans opted to celebrate the occasion by choosing a clever name based on one of their players. Who is ready for the name?
Presenting . . . the Baba O’Riley Leonard Championship Tier! Folks in Durham are hoping now that this QB is outside of a teenage wasteland, he will bring the program success before they get much older.
Best of luck to all, and be safe!
submitted by iamnotacola to CFB [link] [comments]