Caravan sheet music pdf
Clarinet
2011.02.21 19:15 vectorix108 Clarinet
All things clarinet!
2008.06.01 20:49 drummit - discussion of percussion
Drums - The subreddit where drummers of all skill levels can discuss the world of percussion and share their grooves with the friendliest community on Earth.
2014.06.26 15:01 famousfornow Content only, no questions please.
This sub was created as an alternative to /trumpets to be a more filtered down, content only sub. No questions about what mouthpiece to use, or how to play high or build endurance or any of that nonsense.
2023.05.30 18:44 Tenshixz Beginner- Difficulty to bring both hands together in rhythm
I started learning the piano 3 months ago, and I see that my biggest difficulty is definitely knowing how to put together both hands while in rhythm... so I wanted to ask if you have any tips or even materials/books that have sheet music to work on rhythm and improve it
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2023.05.30 18:31 PianoDaddy Hamein Aur Jeene Ki Chahat Piano Notes
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2023.05.30 18:30 dragonkhoi any sheet music books that folks recommend for a beginner?
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2023.05.30 18:14 HawkinsEastTexas What you need to know about raising quail to sell (live, meat, eggs, etc) in Texas
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2023.05.30 18:12 AndreaB64 Printing Submittal Cover Sheets to PDF
UPDATE: looks like I was using Microsoft Edge versus Google browser and that seemed to make the difference.
I work at an architectural firm as a doc controller. For many of our projects, the GC/contractor is using Procore.
I have no problems navigating the platform as I have a fair amount of experience with it. Part of my job entails regularly downloading RFIs and Submittals from the platform to our project folders for project architects to review.
Recently, the process of downloading a submittal’s cover sheet from Procore has become an arduous task. Downloading the submittals occurs rather quickly, but their coversheet downloads could take 15 mins. or more.
Anyone experiencing the same?
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2023.05.30 18:12 No_Amphibian_7556 Sheet music for sign or piano tutorial
Does anyone here have this?
Cuz I didn't find anything in the internet :)
talking about sign I
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2023.05.30 17:46 desiderata01234 London Grammar's Cover of Bittersweet Symphony
Hi folks! I've been obsessed with London Grammar's cover of Bittersweet Symphony for years but can't find the sheet music for the piano accompaniment anywhere. I've scoured the internet and have found the piano chords but the accompaniment isn't just the chords so it doesn't sound right. If anyone has a copy or has transposed it, I would be so grateful! Thanks :)
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2023.05.30 17:38 May4321 [For Hire] Tech-savvy, detail-oriented, and hardworking Virtual Assistant/ Market researcher
I'm an experienced virtual assistant looking for more avenues to expand my expertise. I will do data entry, web research, copy and paste and Excel Data Entry, Data collection, Data mining, PDF to Excel, PDF to Word, Small Word Doc Creation, JPG to Excel/Word.
Here is the stuff that I can perform -
Social media management +18 Social media management Run Facebook and Instagram ads Data Entry Canva/Photoshop Email organizing Cold email outreach Basic knowledge of Photo Editing/Graphic art Chat Support/moderator LinkedIn outreach/management Cold Calling
Here are the VA tools I use daily -
Slack Google Sheets Zoho Google docs. & many more
Deliverable Files -
Excel Google Sheets Other Spreadsheets Word Google Docs PDF Editor PowerPoint Google Slides
Why trust me? Honesty Quick Turnaround Quality Customer Support Efficient time of working On-time delivery
My LinkedIn profile -
https://www.linkedin.com/in/mimi-paul-4b9469129 I am very trainable and very open to learning new tools and skills. Email
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2023.05.30 17:35 May4321 [For Hire] Tech-savvy, detail-oriented, and hardworking Virtual Assistant/ Market researcher
I'm an experienced virtual assistant looking for more avenues to expand my expertise. I will do data entry, web research, copy and paste and Excel Data Entry, Data collection, Data mining, PDF to Excel, PDF to Word, Small Word Doc Creation, JPG to Excel/Word.
Here is the stuff that I can perform -
Social media management +18 Social media management Run Facebook and Instagram ads Data Entry Canva/Photoshop Email organizing Cold email outreach Basic knowledge of Photo Editing/Graphic art Chat Support/moderator LinkedIn outreach/management Cold Calling
Here are the VA tools I use daily -
Slack Google Sheets Zoho Google docs. & many more
Deliverable Files -
Excel Google Sheets Other Spreadsheets Word Google Docs PDF Editor PowerPoint Google Slides
Why trust me? Honesty Quick Turnaround Quality Customer Support Efficient time of working On-time delivery
My LinkedIn profile -
https://www.linkedin.com/in/mimi-paul-4b9469129 Pricing: $150 to $300 per month depending on the hours alloted and the workload.
I am very trainable and very open to learning new tools and skills. Email
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2023.05.30 17:34 May4321 [For Hire] Tech-savvy, detail-oriented, and hardworking Virtual Assistant/ Market researcher
I'm an experienced virtual assistant looking for more avenues to expand my expertise. I will do data entry, web research, copy and paste and Excel Data Entry, Data collection, Data mining, PDF to Excel, PDF to Word, Small Word Doc Creation, JPG to Excel/Word.
Here is the stuff that I can perform -
Social media management +18 Social media management Run Facebook and Instagram ads Data Entry Canva/Photoshop Email organizing Cold email outreach Basic knowledge of Photo Editing/Graphic art Chat Support/moderator LinkedIn outreach/management Cold Calling
Here are the VA tools I use daily -
Slack Google Sheets Zoho Google docs. & many more
Deliverable Files -
Excel Google Sheets Other Spreadsheets Word Google Docs PDF Editor PowerPoint Google Slides
Why trust me? Honesty Quick Turnaround Quality Customer Support Efficient time of working On-time delivery
My LinkedIn profile -
https://www.linkedin.com/in/mimi-paul-4b9469129 I am very trainable and very open to learning new tools and skills. Email
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2023.05.30 17:16 NickelTheWise WILDLIFE CH. 1-2 pt. 3
"I said to call them now, yeah! Fennel's really hur- I said stop her! WAIT!" "Hey, we've got our own here to look after, screw this shit, this job is fuckin' hexed, man!" "Back to the van, anyone who can make it!" "Get downstairs, fast!" One of the few leaders among the mob soldiers and scum present had tried to maintain order, but their boss had not stopped trying to get free and reach Kari's body. She'd almost made it, but they caught up and managed to hold her back. "BOSS! Boss, Fez is almost here, we can still tie her up and get outta here, just wait a little while!" Her snarling growl rose to higher pitch as she tried to tug free, spittle flicking from her muzzle in a mad rage, clutching at the socket she used to see out of. The stinging, horrible stinging had lit her entire skull up with a fury-painted hunger to reach Kari's prone body. "GET THE FUCK OUT OF MY WAY! If she's still alive... haaa, god... if she's alive somehow, we pig stick her until she's coughin' up chunks of her FUCKIN' heart, then we saw off the head... aaah, and get the fuck out of here! FUCK the reward, she... aaagh god.. let me go, I can DO THIS! S-sstop..." The remaining men tried to calm her down and help somehow, blood running freely from the heavy scratches and gouges inflicted. Kari's still body seemed to still be breathing a little and Fennel pulled her buck knife out, still breathless with anger as she stepped close on shaky legs. "Pity... guess I gotta unzip you a bit, wake you up so you can watch this... just take ONE of your eyes real slow and make sure you stay awake, THEN we... then we put out the other one, slice off your limbs and just... haaa.. just let the steets chew on your for a while." A clatter drew their attentions away from the prone woman, a corner of the unfinished lobby looking darker than it should. "Whoever's there, fuck off or die- in fact, no, just shoot this fucker." Said the leader goon, and the others pulled their pistols and fired into the corner until they needed reloading. In this moment, they caught sight of a pair of white eyes look out at them from the inky shadows, and then, a deep rattling voice with a single word as a being of pure midnight stepped closer, holding its arms up. "Burn." All at one, flames of alabaster like blank shapes in reality leapt up all over the place, shocking the assembled criminals and raising the heat to oven intensity. "Oh no! NO!" and more shots were taken, to no avail as they trailed off widely, the entity speaking in a terrible volume. "BEHOLD, ITHOTU, RUIN OF ALEXANDRIA, SON OF THE SCOURGE OF EDEN. ALL WILL BE CONSUMED AND GODS WORK SHALL BE ASHES!" it roared and released a blood-shattering howl, floating forward as the colorless flames leapt up higher. "RUN! grab the boss and run, hurry!" "NO! I have to kill her not... she.." Fennel's remaining vision swam suddenly and she tipped forward, almost falling facedown into the white blaze wreathing the unconscious assassin. From nowhere, Fez had appeared and had caught her body to hold her back, pointing to their rear to indicate an escape route. He managed to pick her up and fireman-carry her bloody body out, all while she tried to wake up, climb off the man she loved, and leap knife-first onto the snow leopard so that shadowed demon could drag them both down to Hell. They were out into the two escape trucks and the wolf's car, all which promptly took off towards the north to find the safehouse. The black being wreathed in flames stepped closer, peeking out of the window hole for a moment before turning and absorbing all the fire into its body with a long exhale of effort and collapse of its own onto hand and knees. Shape and coloration returned to its form; hooded jacket and denim pants with weathered shoes. "Good grief, that was close...", it said as it pulled the hood it wore back to reveal the mask-like pattern and bright yellow eyes of Tom Blackberry. Before anything else, he hurried over to Kari's body and looked over it with his mage sight, his grimace looking worse as he marked trouble spots. "What the hell are you made of, Tracy?" he thought aloud, checking problem areas thoroughly before even thinking of moving her. It was when he saw below her rib cage that he saw it, the seperation and wicked angle it held. "Oh no... oh shit.. Uhh... I gotta get you out of here and fast." he muttered and crouched low to get his arms under her. She wasn't heavy, but it was still a body and Tom grunted with effort before getting her up into his arms without too much jostling, marching out to a featureless parking area with nothing but trees and the fencing surrounding that. The raccoon knew that the police or worse would be here any minute, any second. Tom carefully laid her back down and climbed inside his mind to enact a strong and complex magic. "Dammit, only one thing for it... sorry, Tracy, you can kill me later for this." he said as he suffused magic to his fingertip, a sparkling blue energy gathering there, cupping her head with the other. He exhaled and closed his eyes, concentrating on the visual in his head, the memory of spotting her earlier, where she'd possibly looked and, most importantly, came from. Dream-fasting was not a dangerous magic, but required focus, and Tom often lacked this when times were dire. He inhaled sharply and touched her temple, closing his eyes to see more than anyone could.
A tidal wave of memories seized his body all at once and tumbled him violently thru a riptide of dizzying emotions. There were houses, stairwells, people, adults, groups of other children, physical trauma, firework emotions exploding wild across Tom's mind as it struggled to reach the surface. He felt elation, thrills, bitter regrets, passionate excitement from many kinds of first times, sadness at many things, outward and inwards. The positivity brought his own mind clarity enough to further his dive to memories more recent, but he found himself off the weightless crash of water and was now standing in a warehouse, looking around and smelling. A distant lit panel seemed to hold something he was thinking about needing, and he moved to hurry, only to encounter a slick surface and fall onto his back. He got up fast, blinking on his mage sight, only to gasp and take in the whole room. Blood, dead people, knives, guns, bullets and casings, all of them heaped into a humanoid shape sitting with in an easy repose, the head veiled in shadows or stains, impossible to tell. Tom ran for it as fast as he could, looking ahead now to see an old house his mind refused to recognize no matter how he tried. They were in there, he had to save them, he knew it. The massive corpse golem began reaching for him, emitting a low hollow scream that was growing louder. Tom was much shorter now, but he reached the Door, stumbling into the hallway that led to his main garden. A giant hand tore thru the unseen ceiling and groped madly for him. He cried out and crawled out of the way, running towards his own room as the howling sound grew so loud, it began to hurt.. the door wouldn't open! He slammed into it again and again, still in the form of a little raccoon boy, tears filling his eyes as the hand barreled towards him, and then CLICK! it opened, and he dove inside to land face first onto cold earth and grass, amidst tall trees now. He turned and saw the hand of the slain and the half-built apartment complex, and two people in the distance, one looking right at him--
Tom's eyes slowly stopped shining sky-blue and slowly eased back to yellow. He had fallen asleep sitting up, and felt the dried tears at his cheeks. He turned to look at the unconscious snow leopard. "Sky and stars... just who are you, Kari?" he said, the memories fresh as yesterday in his mind. It would wear off within a day, but he had bigger things to worry about. A quick frisking of her person found the car keys and, even better, her phone. The raccoon hesitated for a moment before turning it on and sighed in relief. No lock, plenty of power, and a 5G connection of all things. He pocketed these things, and lifted Kari up now, his mind and senses still shaking off the somatic connection of the magic. He closed one eye and concentrated on two things: his own appearance, and the direction he'd seen, only backwards. The car was quickly located and the feline woman was carefully laid across the seats. After some tight securing over her body with the seatbelts, he climbed in, adjusted the seat, and started the Harper up, trying to calmly set things up with the phone. He cleared his throat and licked at dry lips before hitting the Tekster icon. "Ok, Tekster, go home." No response, so Tom waited and tried again. "Tekster, home." he said emphatically. Still no reaction, and the panic was prickling at the back of his throat now. "Tekster, navigate home! Tekster, respond." Silence, the kind that crushes the will to live, but he calmed down and looked closer. It was the right icon, the mic was showing a wavelength. "Tekster." The wavelength wiggled mutely and Tom furrowed his brow. "Hold on, I didn't... oh WAIT a second!" he barked, going to the small top menu. It was set on silent, and he changed it to full volume while setting his own impatient growl even higher. "You are certifiable, you know that?" the raccoon shouted at the knocked-out assassin in the back seat, "You're CERTIFIABLE! TEKSTER, TAKE ME HOME, FOR FUCKS SAKE." [Okay, finding directions for.. Nome.. Alaska, Twin Lakes. Would you like me to--] The angered yelling and hollering was muted by the windows, but still fairly audible to the indifferent would outside of car as it pulled off down the access road and towards the marked destination. It was almost an hour later that he'd managed the six mile trip into the forest and up the special path, somehow managing to find her house, park the car, and begin to carefully extract her. Her breath wasn't coming as fast now, and Tom laid a palm gently to her chest. The pulse was faint, far apart, and lessening. Fear chased adrenaline thru his body, and the limp woman now seemed nearly weightless in his grasp "We gotta get you upstairs, get these wounds looked at!" he said aloud, not caring if she woke now, "Stay with me, Kari, you're almost home safe!" And, with one firm push against the opened door, they were inside and he was heading upstairs one foot at a time, nearly cratering the floor with each heavy efforted step.
Time seemed to creep by in her mind, an anaesthetic tiptoe of seconds into minutes into hours, and incremental moments beyond. She had been dreaming off and on about things; flying, swimming, feeling like she was stoned, or when the time she got lost when the house was being negotiated on... fleeting visuals of her parents. It was a strange world she was occupying, pieces of everything she'd known, all while her body felt stiff and itchy as she moved. It was sometime around remembering her school that she became aware of the effervescent sound of an electric guitar playing somewhere. She went peeked into Gulliman's classroom, only to find it wasn't there anymore, replaced instead by long, comforting fields of tall grass, its color that relaxing darker shade of green. She walked out into it, feeling as though strands of her were being snagged on the vegetation and drifting out of her, pleasantly pulling away who she was to replace it with the snow leopard as she currently felt. Her clothes and pelt peeled away, leaving a skinless nightmare of a living visual of the bodily systems to come up next to the source of the shapeless music. Tom turned at looked her up and down, grinning a little as he kept playing "Hm, nice gastrocnemiusi, good tone." he said. "Well, of course they are, I don't do lunges for nothing." she replied, looking at her own hands for a bit, and the curious motion of the muscles and bones and ligaments. Each pulse of her heart was tangible all over her body. "Am I dead?" Kari asked after a moment. Tom shook his head, switching to block chords. "No, you are asleep, but when you wake up, it'll all come back to you." Kari sat down, looking over the grass peacefully for a minute or so, but she suddenly got back and started looking around. "Wait a minute, I got knocked out! I fell-- the fight! I have to wake up." "And you will, right after you promise me something." She silently looked him over for a moment. "Promise what? I have to go, they're... I THINK THEY'RE IN MY HOUSE!" she shouted, checking her body for a weapon. "Oh shit, I-- KARI JUST PROMISE YOU WO-Ohhhh!" She had already vanished, and the dream began to fade all at once. Tom rubbed his face with a tired sigh, feeling himself melting back into reality beyond. "She's gonna be mad." he said plainly, leaving the place behind for now.
Her eyes snapped open and she felt like three people were sitting on her. Sight rapidly adjusted to the semi-darkness of the room, only lit from the banker's lamp on her desk, and she looked around to only see the raccoon, waving placidly at her and sitting in her chair. "What's happening? How did I get here, why can I barely move, was it a stun gun or something? I hit the ground and blacked out, what happened to- mnnhh?!" Tom had pressed a finger to her lips with a soft shushing sound in an attempt to ease her nerves, but she locked eyes on his and let out a guttural growl. "I will bite it OFF." "Okay! Right, sorry, that was to calm you down, just a bit to recollect, is it working?" "Nooo!" she fired back incredulously, still trying to move. Kari paused suddenly and checked under her sheet to notice only the barest details her body could offer, and her temper redlined again. "OHHH, you are DEAD MEAT, asshole! C'mere, get... I swear, you'll- nggh!" the assassin tried again and again to move more than her hands and head, but it was like her limbs and torso weighed a ton each; she could barely flex her fingers to make a fist, though she dearly wished to use one and then some. "Look, you, I'm gonna work up the strength to get back up and vivisectify you, so before that happens, you'd better start explaining, it will make an exquisite epitaph, I'm sure." The bloodlust coming off her was nearly suffocating and Tom cleared his throat a bit to bide time on where to start. Finally, he exhaled and tried to sum up. "Without getting too into it, I can use magic." he said in plain tones. Kari sneered, laying her head back down. "Great, I've been immobilized by a hippie." "No no, I mean it, here-", and Tom snapped his fingers to produce a single ball of flame as big as a cherry and in the flickering shape of a teardrop. Kari's eyes widened, then began to scan his arm. "Alright, I seen this bit before, where's the fuel line and the mechanism." "Kari, it's the real deal, I could make one much bigger, but this room of yours is... well, it's a mess!" He wasn't wrong. She strained again and again, trying to sit up, but Tom talked her down. "Easy there, you're gonna have to stay in bed for another nite or so." "Anoth-- what? When was that battle, how long has it been." "About a day and a half. I've been healing your body after it was rather grievously brutalized in that fight." Her head started to swim at all the details and updates, but one fact poked out in her mind. "...how did you learn my real name." she demanded, rather than asked. Tom held up his left hand, the aura of dark blue magic covering it in backlit neon indigo. "Do you remember when you passed out from the impact?" "I'm starting to, yeah. I went down rough and must've rang my bell pretty hard to get taken out of the fight." Tom got up to move around the room. "Well, in addition to probing gently into your memories to find your keys and home, I was awash in many other memories, and that was the name people called you." The more she heard, the less it made sense. She tried to give the right questions a press, experiencing her own brain whirlwind. "We'll leave the trust issue for later, when I can make sure of it physically, but why not just shake me awake, it's not hard." Tom closed his eyes, opening them again to reveal the yellow shafts of light from his mage-sight, getting an honest gasp of surprise from her. "Sorry, I'll just-" Blink. "-turn those off. I have special sight that allows me to see many things, including thru flesh." "But not clothes?" she asked, her ear flicking angrily. "... well, I can, okay? I'd never think of abusing that side of the power." "Heaven forbid." she grunted, losing a bit of the anger, but still irritated and deeply confused, "So, why the eyes?" "You looked like someone ran you over with a bus and there was this big tear in your clothes anyways, I saw the body armor." Her mind went back to the question. "And this has to do with you not wanting to jostle me to wake me up HOW?" she asked in mild sarcasm. "I was getting to that," he replied, lacing his fingers and leaning elbows on his knees with another exhale, "See... in order to apply my healing magic, I've had to learn baseline understanding of some bodily systems- cardiovascular, muscle, skeletal, basic shit." Kari was watching him with more attention now, still unbelieving about magic really existing. "Go on." she said, since he was seeming hesitant. "Well, 4th lumbar had pretty much nearly separated in the impact, along with hairline fracturing along the 6th and 7th. Kari, you couldn't move or feel anything I'd have done to wake you up because *you couldn't move or feel anything,* at least below your neck." The air went very still for the moment, the snow leopard staring at the fan above slowly rotating. Part of her training had involved electroshock doses to make the most of a partially paralyzed situation, but that sensation was different from when she'd fallen. She'd felt encased, latent motion in her muscles instantly become zero, a wide-awake bodily slumber. It sank in slowly at first, then pushed in hard all the way. She had been paralyzed, from the neck down, almost a brain in a jar. She would've been taken by those gangers by now, buried under horrible experiences before facing execution by the Bear himself. She felt a touch of hyperventilation coming on, but managed to calm her pulse and breathing. "So, that is what you are trying to fix in me, with your healing magic?" she asked finally. Tom nodded, looking up from staring at the floor for a while. "I mean, it's practically all done, and it was careful, gradual, continous work, almost six hours of it total, with two and half being near-continuous." He didn't mean to yawn here, but he did. "Luckily, your skull was fine, just had a contusion from where you thwacked it. See, neuro damage is wh-" "I'm sorry to cut you off, but you said your name was Hugo when we first met, that can't have been your real name." Tom's ears wiggled a little in confusion, then shrugged with a smile. "Well, I could say the same for you, Tracy. No, my name's Tom, Tom Blackberry, but my middle name IS Hugo." "Tom, there's a wastepaper basket by my desk," she began, scooching up into a sitting position slowly, miraculously to the biomancers eyes, "Take the bag out of it, put in the one below it, and bring it here quickly.. I'm going to be sick." He darted over to follow these instructions fast, and was back in record time with the lined bucket. "Here, think you can hold this yourself?" he inquired encouragingly. Kari knit her brow for a moment and began to lift her arms, both feeling like they were weighed down with 50 lbs. of unmixed concrete. They slowly raised, zombie-like, and accepted the container just in time as her breathing hitched and she vomited raggedly into it, pausing a moment before heaving again and laying back limply, handing it back to him slowly. "Okay... okay, I think that's got it, I don't feel sick anymore." She went on to ask for a water bottle on her desk to gargle and rinse her mouth out before deflating completely. "That's all I've got, sorry." "Hey, no no, you've made remarkable time in recuperating. I can keep healing you a little more tonite, once I get this removed." and he carefully held up the basket. "Downstairs, kitchen, under the counter by the fridge," the snow leopard instructed, "And bring up a can of Purple Burpler with you, my stomach is doing flip-flops." "Sure thing, be right back." These instructions were followed too, and he brought two sodas instead, backing into the room. "Here, hope you don't mind-- ooh." Kari was completely passed out, snoring lightly with her head turned at an odd angle. The raccoon grinned a little and went to get her situated, then took a seat in the office chair to keep a vigil on her, just in case. It was almost 4 by the time he finally fell asleep, and when this happened, Kari's eye flashed open and she nimbly, silently got out of the bed and tiptoed carefully to a second backpack she had hidden. "I hope he isn't mad about this." she wished quietly, pulling a roll of Kong Tape and glancing at him over her shoulder, "But if he's seen my memories, then he knows I can't take chances."
end of chapter 2.
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2023.05.30 17:04 DW6565 What do you guys make of Biden’s strategy for curbing domestic terrorism?
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2023.05.30 16:52 KestrelGirl Troubleshooting Assistance Needed (posting for a friend)
Hi! I'm posting for a friend who needs time-sensitive assistance with his setup (hence needing to skip the mod mail process), and has only just made a Reddit account. He will respond to comments if possible. His request is below.
Hello, I am looking for some help troubleshooting some modules I have put together.
For some background, I am very early on in my synth DIY journey, at least in terms of actually making anything, and this is my first serious attempt. I am currently wrapping up my senior year as a music production student and my capstone project was to build a very basic Eurorack system with three modules that I would lay out and assemble myself. I have some limited experience with soldering and basic electronics from clubs I am part of, but as I said, this is all still new to me.
Most of what I have done is take the Erica Synths EDU modules and copy down their schematics 1 for 1, design a board for them, and then order them and all the necessary parts. I ended up doing their VCO, I combined their VCA and EG modules, and their Polivoks filter. This folder contains images of my board and schematics.
The VCO functions without any issues, so I know I was able to at least do one of these right. That said, my VCA+EG module and my filter module are both giving me issues, and my friend who helped me with this project and I cannot seem to figure out the issues.
The VCA+EG is not functioning in any capacity. The ICs aren’t heating up and nothing has exploded, but no signal seems to come through in any way. Sending in gates to the EG section doesn’t cause the indicator LED to light up or pass the signal to the VCA section if it has even worked at all. The VCA section doesn’t allow any sound through with the offset turned all the way up. Of note, the way I combined these modules was simply to normal the EG out to the CV input of the first VCA, though even when I patch the connection, it doesn’t seem to work.
The filter is a stranger case. It clearly filters the sound, and the toggle between LP and BP works. The drive control works, and the resonance control works, but the cutoff control does not work at all and neither do the CV inputs/controls. I should note that I did not use the original ICs in their design, and instead I used NTE888s as per the advice of other online resources regarding Polivoks clones.
I have done my best to check for shorts or other soldering errors, but I cannot find any to my eyes. While I know it’s probably a massive pain to try and decipher these issues from pictures alone, I would greatly appreciate it if anyone could offer any suggestions on how to proceed. Ideally, I would like this functioning in the next 2 weeks, though I understand that may not be practical.
Thank you all for your time. The links below are to the schematics that I used for these modules. They are also in the ZIP file but it helps to link them for convenience.
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2023.05.30 16:19 BusinessWes [Online][5E][ET][UTC-4] "The Stranger'' Cosmic Horror Campaign Seeking Players. High production value. Professionally Streamed & Recorded. (Post 3/4)
Original post: https://www.reddit.com/lfg/comments/13gfsqa/online5eetutc4_the_stranger_cosmic_horro (graciously reviewed and approved by the subreddit mods)
This is Post (3/4), we're posting this four weeks in a row before making final picks. Preface This is a long post - crazy long even. That's because we care so much to find those just as impassioned as we are about this amazing hobby. We love high quality D&D campaigns, and we believe it takes effort and time to make it happen. If you take the effort to get through learning about us in this post, reading every word with care and interest, we will do the same with your application. Our commitments: - We will respond personally to each and every application, giving constructive feedback and/or move you to the next stage!
How to Apply - Application Link: https://www.avarra.world
- Promo Video: https://youtu.be/RbfQWegafX8
- Sample session: https://youtu.be/FDNHxkNXM5Y?t=13120 (We're doing something new for the next campaign, and while not quite full-effort, this is a closer example of what we're going for)
- Ask a question about the lore or world in the comments! And we'll respond in character (from one of our many current character). Thumbs us up or down this post, interact to help us be visible!
- The rest are provided after application has been submitted.
- Need to get in touch privately? My discord is Wes#8045.
World Preface In the enchanted realm of Avarra, where high magic weaves its intricate web through the fabric of existence, a burgeoning form of sorcery takes root. Secluded on the island city of Crowperch, the pursuit and mastery of void magic are richly rewarded, enticing arcanists from the farthest reaches of the world to unravel its mysteries. Yet, the enigmatic allure of Crowperch extends beyond the arcane; a diverse tapestry of industry, history, and craftsmanship entwines the island's very essence.
Beneath the surface, the island's riches reveal themselves: the mines and quarries, abundant with untapped potential, and the surrounding seas, offering bounties from the ocean's depths. Ancient archaeological sites whisper secrets of bygone eras, while artisans ply their remarkable skills on the bustling city streets. Tales of a long-forgotten, rumored treasure continue to captivate the imaginations of adventurers and sightseers alike.
But one must pay a steep price for this wealth of opportunity and intrigue. It is wise to avert one's gaze from the iron grip of autocratic rule and the unyielding scrutiny that looms over the island's denizens. For those who venture to Crowperch, a single obligation remains: seek your heart's desire, and then depart – for the island's enigmatic embrace is not meant to last forever.
Application Overview In this sacred fellowship, we stand steadfast in the face of the dreaded D&D group killers. Our commitment to this game is unwavering, for it is not just a hobby, but a way of life - an appointment that must be kept at all costs. For us, the work does not end with character creation or worldbuilding. Nay, we strive for a deep understanding of each character, for their hopes and dreams, their fears and flaws, so that we may weave a complex and enthralling campaign that will leave you breathless. We implore you, dear adventurer, to show up regularly and with a burning passion in your heart. Let your excitement be infectious, let your dedication be unwavering.
Overview - Game Day: Saturday
- Players: 6 (5 Regular, 0-1 Floating/Guest)
- DM(s): 2 (1 Regular, 0-1 Floating/Guest)
- Game Length: 3 Months mini-arc, then decide whether to continue. However accommodate for 1-2 years on your schedule.
- Start Date: First week of September (Yes, 5 months away)
Selection Criteria (In order of importance) - Qualification: TTRPG Experience, RP/Improv Ability
- Questionnaire answers
- Participation in One-Shots & Community so we can get to know you.
Investment This campaign is getting some big investment. All players will get custom commissions of their characters, animated. Additionally, we are commissioning all maps, tokens, flairs, and elements to make this truly something special.
Campaign Preface As twilight descended upon the restless sea, the ancient ship, Her Royal Rose, creaked under the weight of its cargo. Its passengers, a motley assortment of scholars, fisherman, guard and others with business on the island of Crowperch, sit tightly in cramped quarters. Even as the tempestuous winds moaned through crevasse and open windows, the opportunities and tasks that beckon them to the island keep them going, a siren's call that drowned out the ocean's roar.
The skies above were an oppressive tapestry of writhing clouds, their tendrils suffocating the last vestiges of daylight as if to obscure the path to the island. A shroud of mist swallowed the horizon, leaving the ship to navigate through a nebulous labyrinth, its destination only guaranteed by Captain Alaric Thorne.
As Her Royal Rose inched closer to Sove, the air grew heavy with mist and sea salt which deposited itself gradually on the railings, sails and masts. Little Henry Williams, the ship's messenger runs throughout the halls pattering on each door, "The captain has an announcement, all to the deck. The captain has an announcement, all to the deck." The clacking of his wooden foot pattering one after another with each step, a disfigurement he earned while working aboard Her Royal Rose.
Captain Alaric Thorne stood on the deck, the salty wind tugging at his weathered features. His voice rang out, its timbre heavy with authority and unease, as he addressed the gathered passengers.
"Ladies and gentlemen, I must bring to your attention an unfortunate turn of events. It seems the Saturation has arrived earlier than anticipated this year. As many of you know, this phenomenon causes an unnaturally heavy accumulation of salt in the air, resulting in deposits that weigh down our vessel."
He paused, letting the gravity of the situation settle upon his passengers before continuing, "This unexpected occurrence has forced us to halt our usual schedule, for the safety of both the ship and her passengers. Once Her Royal Rose arrives, she will remain anchored at Sove until the Saturation clears, as navigating these treacherous waters under such conditions would be inviting disaster."
A murmur of concern rippled through the crowd, many who were on this voyage planned their departure prior to The Saturation. The captain raised his hand to quell their rising unease. "I understand this may cause you some inconvenience, but I assure you, we will resume our journey as soon as it is safe to do so. In the meantime, you may continue your research, tasks and exploration on the island. Sove is well stocked and very hospitable to travelers especially those displaced during our seasonal shifts."
With that, Captain Thorne turned away, leaving the passengers to ponder the implications of his words as the first tendrils of salt-laden mist began to coil around the ship, heralding the arrival of the Saturation.
In the dimly lit corners of their minds, the passengers could sense a truth they dared not confront: Their voyage to Crowperch was going to be a lot longer than they had hoped. As the ship drew nearer to the island, the shadows beneath the spires of the fortress atop the mountain loomed over the ship, casting a shadow over what little moonlight illuminated the darkness.
Technology - D&D Beyond: We own ALL books on D&D Beyond, and all of them will be at your disposal for your campaign.
- Owlbear Rodeo 2.0: This new VTT is extremely promising, and has the customization ability for us to do VERY interesting unique things. We're switching here from Roll20.
- Discord: Voice chat & messenger for our campaigns. Video is required, however is not recorded. Offline RP included!
- Obsidian: How players track the world's expanding lore, and how we the DM's keep track of things. You don't have to use this, but it's a highly recommended tool for note taking.
- Recorded Sessions: Sessions will be recorded, edited and posted online. Proceeds from monetization will be used to level up our recording, roleplaying, technology and setup, get commissions, maps and such. Players will not be paid for participation, however this is possible for the future if we grow. Sessions are recorded using OBS.
Monetization So we are still small, so monetization isn’t at the top of our list. That said, our goal is to
- Play Excellent D&D
- Donate to charity
- Re-invest to make better content and
- Compensate players to allow them to play more D&D.
How specifically that all happens is still obscured by the mists of time. By participating in this campaign players release all intellectual property created for the campaign to Roll for Impact and related brands. Please note that this is meaningless while we're still small, but consider this hopeful thinking for our success. The next campaign is getting SO much effort, so we want to stay safe.
Campaign Rules - Backstory: Crafting a compelling backstory for your character is essential for a great adventure. By providing a reason for your character to be adventuring with others and offering plot hooks for the DM to work with. Rather than focusing on build concepts, take this opportunity to create a real, relatable character. Who knows what unexpected twists and turns your backstory might bring to the campaign? So, let's get to writing - your character's fate is in your hands!
- Stats: Ah, stats - the bread and butter of any adventurer's character sheet. But let's face it, nobody likes a Mary Sue or a Jim The Commoner. That's why we're going to be rolling 4d6 drop the lowest, but with a twist! Each player will only generate one stat, which will then be compiled into one array for everyone to use. That way, you still get the fun of rolling, but we won't have any lopsided parties where one person is carrying the whole team. Because let's be real, nobody wants to be stuck playing the equivalent of a wet noodle while someone else is shooting laser beams out of their eyes. So, roll those dice and let fate decide your fate!
- Starting Level: Starting our campaign at level 3 makes sense because many classes get their major features at level 3, avoiding the issue of players missing out on the fun stuff. This also prevents weird mid-game transformations that can come from certain builds and allows for multiclass combos right out of the gate. So, let's start the adventure with confidence and balance, knowing that we've got all the good stuff from the get-go!
Homebrew - Free Feat: We're giving you an extra feat at first level, but with a catch - it must tie into your backstory or character design in a compelling way. By doing this, we hope to reduce the cookie-cutter nature of low level characters and encourage backstory development. Rather than just taking a feat because you need it, we want you to create a unique and interesting character from the get-go. So, let's spice things up and see what kind of story you can bring to the table!
- Healing Potions: Get the max benefit as an action, or use a bonus action to get the rolled benefit.
- Flanking: Flanking now grants a +2 to hit instead of advantage, and you can't flank someone if you're being flanked yourself. But that's not all - if three or more combatants are flanking a single enemy, that enemy is officially Surrounded, and you get a +5 to melee weapon attacks. So, let's get out there and show those enemies what it means to be surrounded by a bunch of hyped-up adventurers! (But remember, enemies get the same benefit too.)
- Zero HP & Exhaustion: Everyone takes the homebrew feat Battle Fatigue. This homebrew rule makes repeated downs more punishing on players in a campaign. You may be downed (Con Modifier) times before receiving one point of exhaustion. Each time this ticker fills up, reset it and add one point of exhaustion.
- Starting Common Magic Item: At first level, all characters get a common magic item of their choice. Similar to feats, this must be related to your backstory.
- Dual Wielding: RAW, DW doesn't allow you to add the modifier to the attack, so we add the modifier to the roll like a normal roll. You still get a weaker weapon, but now at least you get to get more power from the attack.
- Resurrection: (Modified Critical Role Rules) Resurrection isn't easy, folks - you'll need to pass a DC of 10 just to be brought back. But that's just the beginning. The party can all contribute to aiding in your resurrection with multiple ability checks, and even sacrifices in the deceased's name. The Dungeon Master determines the DC for each check and makes a final resurrection roll to see if the ritual is successful. The DC for this final roll depends on how many times the character has been resurrected before and how successful the contributions were. So, bring your A-game (and maybe a goat or two) if you want to make it back from the great beyond. Each resurrection adds +5 to the DC, before party contributed modifiers.
- Death Saving Throws: These are rolled privately to the DM.
- Slow Natural Healing: Characters don't regain hit points at the end of a long rest. Instead, a character can spend Hit Dice to heal at the end of a long rest, just as with a short rest. A long rest allows the use of up to half of your total Hit Dice, +1 for sleeping somewhere comfortable, +1 for having a meal/ ration. Order: The character regains half their hit dice, then they can spend their hit dice to recover hit points.
- Silvery barbs: Silvery barbs is a second level spell.
Table Homebrew - Turn Time Limits: We're keeping things moving with turn time limits, folks. Pay attention on other player's turns and avoid flipping through your PHB or counting dice ad nauseam. Exceptions are made for new players or chaotic combat, but we want you to look up spells and rules off-turn whenever possible. Slow combat leads to mental check-outs and boredom, so let's keep things snappy. If your turn takes too long, someone else will jump in front of you. It's like musical chairs, but with spells and swords instead.
- New Homebrew: If you've got some hot new content you want to play with, I'm your guy. Just slide into my DMs and let me take a look. Now, I'm not saying I'm gonna approve everything - I mean, some of you are out here trying to create a race of sentient cheese wheels (looking at you, Matt) - but I'll do my best to give you clear, concise well informed ruling on it.
Scheduling - Session Length: ~7 Hours
- Scheduling Firm Up: Sessions are scheduled concretely, but we will firm up every 4 weeks on the next month's schedule for conflicts. Exceptions are always made for life events or serious circumstances. Life happens, and we understand that sometimes we or you may need to cancel. This is always fine, provided it is not regularly occurring. Our schedules are made every 4 weeks in advance. If your game days are always difficult to schedule, this may not be the campaign for you. In regards to scheduling, you must be able to open a clear line of communication between the DM throughout the week, in case of any emergency schedule changes or conflicts. If you are a hard person to get in touch with every week, again, this may not be the campaign or group for you.
Session Structure - Start: Everyone arrives to the table and calls in on Discord. Players should also take this time to open up all the required programs and have all their materials ready. We also suggest getting some snacks here too! Bonus points for a tasty beer as well!
- Recap & Warmup (30 min): After arriving and having all our materials prepared, we begin our first activity of the session: Player Recaps! We will do this every single week, and it should be a great tool for getting insight into each character’s head and getting us caught up. We may play warm up games, and roleplay challenges.
- Session (2.5 hours): Well, this is of course where the magic happens! We roll dice, we laugh, the DM laughs, the dice laugh, the dice are mimics, oh no…
- Break (30 min): These breaks do not include bio breaks or your need to use the restroom. If you ever need to run to the bathroom or refill your glass real quick, you’re good!
- Session Continued (2.5 hours): We’ll carry on through the second part of the session!
- Session Recap (30 min): We'll discuss what happened during the session, as well as what we plan to do next session, while we finalize session notes.
Playstyle - Roleplay: Get ready for some serious roleplaying, folks, because that's what we're all about. We're looking at a 70/30 split of roleplay to combat, maybe even heavier on the roleplay. It's all about immersing ourselves in the world of Avarra and telling a great story together. Sure, there may be some deviations depending on the scenarios and encounters, but we're here to communicate and engage with each other and the world on a deeper level. So, let's put on our acting hats and dive headfirst into the magical realm of Avarra.
- Hyper immersion: We're not just here to hack and slash our way through this world - we're here to really get into the nitty-gritty details. I'm talking about the flavors in each mug of ale or wine at the local tavern (because let's be real, nobody likes a bland drink), cooking around the campfire under a tree during a cool and rainy night, and even delving into the plot of that book you just picked up on your way out of town. And let's not forget about forming real relationships with your fellow characters. After all, who wants to adventure with a bunch of strangers? We're here to create meaningful connections and really bring this world to life. And to all you hack-and-slashers out there - sorry, but this might not be the group for you.
- Note Taking: The pen is mightier than the sword! And let me tell you, if you want to get the most out of Avarra, it's better to be a note taker. Especially in this next campaign! We're talking about a world that's drenched in complexity and nuance, from the setting to the story to the characters that inhabit it. And let's not forget about those intricate and subtle webs that outline the machinations of the antagonists. Oh yeah, we're going deep. But here's the deal - nothing is handed to you on a silver platter in this campaign. You're gonna have to work for it. That means constantly paying attention, working with each other, and using those note-taking skills to uncover all the hidden secrets this world has to offer. And who knows, maybe you'll even uncover some secrets about your fellow adventurers along the way. (Hey, it's possible, right?) So grab your pens, folks, because we've got a lot of worldbuilding to do.
- Teamwork: teamwork makes the dream work! We're not just a bunch of individual characters running around doing our own thing - we're building a story together that encompasses every player and character. This isn't just your story, and it's not just the DM's story. This is OUR story, and we're all playing a crucial role in it. That means you need to be a team player and work together to overcome the challenges ahead. Trust me, you're gonna need each other to survive this campaign. And hey, who knows - maybe you'll even make some lifelong friends along the way.
- Immersion: If you can be in character, you should be in character! Roleplaying is all about improv, saying yes, and going with the flow. And let's be real, the best roleplay experiences can't happen if people are constantly breaking character for no reason. I mean, that's just not good improv, folks. So, here's the deal - we expect our players to remain in character as often as possible at the table. This is theater, after all, and we need to act like we're on stage. So let's embrace our inner thespians, folks, and get ready to bring this story to life like never before.
- Rules and Terms & Conditions: Excluding homebrew, the overall rules of “gameplay” are pretty standard and in accordance with RAW.
- Milestone Leveling: You'll level up according to the story. This means that we can focus less on the grind and more on a steady progression as the story builds. And let's be real, who wants to spend all their time grinding anyway? (Not me, that's for sure. #worldbuilding).
- Table Etiquette: Be willing to listen to others and grow. I mean, let's be real - part of growing close to others and forming real relationships is learning that you can't just have carbon copies of yourself. And let's face it, none of us are perfect. So, here's the deal - emotions might flare up, idiosyncrasies might arise, and sometimes, there might be a little friction. But that's all part of being human, folks. And to be a truly good friend and player, you must always be willing to listen to your peers and adapt accordingly. I mean, that's just part of being an adult. And who knows - maybe you'll learn a thing or two about yourself along the way. (Or maybe you'll just learn that you're really bad at listening. Either way, it's a learning experience.) So let's embrace our humanity, folks, and get ready to form some real relationships at this table.
- Communication: Poor scheduling and bad communication are like the kryptonite of D&D campaigns. And we don't want any kryptonite around here, do we? (No, we do not.) So, if you're part of this group, that means you've gotta keep those communication lines open. If you're someone who likes to manipulate your availability or you're just plain untrustworthy when it comes to communication, well, let's just say that you'll be removed faster than a married paladin in a brothel. (Okay, maybe that's not the best analogy, but you get the idea.)
- Showtime: Alright folks, it's time to shine! When we all arrive at the table, it's like the lights come on and the show begins! I mean, we take a lot of pride and care with our performance here, and we treat it like real theater most of the time. (No, we don't have an intermission or a concession stand, but we're working on it.) It's okay if you're not the best voice actor or you don't have a Shakespearean-level monologue prepared. (Although if you do, please share. We're always looking for some high-quality entertainment.) What matters to us is that you tried and put in the effort. Because at the end of the day, that's what makes this campaign special - the effort and enthusiasm that we all bring to the table.
- Pay attention: When someone's consistently getting distracted it's easy to derail the immersion and fun, it's like throwing a wrench in the whole machine. And let me tell you, it's not a fun sound. That's why we have specific policies in place to make sure everyone's time and effort is being respected. And listen, we all get it - sometimes the outside world can be pretty darn distracting. (Have you seen TikTok lately? It's a black hole, I tell ya.) But here's the deal - we hold each other accountable for paying attention and staying focused, because we all want to have a good time and make the most of this campaign.
- Spotlight: Do you find yourself hogging the spotlight/air every session? Are you someone who constantly talks over others? Are you selfish about the story and really only care about where your character is going every episode? Are you hoarding all the gold and being a murder hobo? This group isn’t for you.
What We Expect & Ask of You - As the Dungeon Master, I want to make it clear that we're not just looking for players - we're looking for friends. Our aim is to build real, lasting friendships through this game. We've been playing together for a while and plan on playing for even longer. As we add more people to our community, we hope to grow together as a team!
- We don't want any satellite players here. We want active members who will contribute to the group beyond just showing up and playing.
- Honesty is crucial to us. We demand that everyone in our group has integrity not only for us, but for themselves as well. Whether it's scheduling conflicts, personal issues, or anything in between, we want friends who will be honest with each other. As the saying goes, "If you don't heal your wounds, you end up bleeding on others you might care for."
- Players are here to play, not watch. We want everyone at the table to engage with the world, the DM, and their fellow players. If you're taking up a seat at this table, you must actively participate in the story every session. You cannot sit back and listen to it.
- This campaign is meant to be challenging. It's supposed to be deep, confusing, and enthralling around every corner. There are no billboards telling you where to go next, no tutorials, and no easy modes. The intricate web being spun by the many powers of this story and world will take all of your combined minds to figure out. Our group wants a game that keeps us on our toes, so if you think you can just "fight" your way to victory, you'll be dead by morning light.
- Lastly, we love theory crafting. We want everyone to give their input and help us figure out the best moves for the group. Part of being an active player here is contributing to the campaign and helping us navigate this crazy world. So let's get ready to play and work together to make this an unforgettable campaign!
Timeline: - Stage 2 Interviews: 5/29/23-6/22/23
- Public Applications Close: 6/12/23
- Stage 3 Interviews: 6/23/23-7/1/23
- Final Picks: 7/15/23 (or as soon as possible)
- Campaign Start Date: 8/5/23 or 8/6/23
I realize this might seem like a very intensive process, however we're being very thorough. Because we have gotten so many excellent applicants, we are going to have no choice but to make some hard decisions.
Picks: - 1 Full-time Player
- 5-6 Guest Players; These will play notable NPC/PCs for dedicated sections or arcs. Arcs will be designed with YOU in mind. We might expand this list depending on how this goes with the first few people, and how many sessions it takes to close out an arc.
- (Maybe) some Alt/Guest DMs; These will voice one or more characters, recurring antagonists, etc.
Are you a dungeon master? Making campaigns like these is our passion. We love going HIGH production value, HIGH quality. If this is something that you love too and you want to dungeon master in our world, we would LOVE to talk to you. As you can tell from this post, there's not enough dungeon masters out there doing this (clearly way overboard) level of effort. submitted by
BusinessWes to
lfg [link] [comments]
2023.05.30 16:02 ManakinSkytoes [q] Stan Speaks Maynard Ferguson
I'm looking for sheet music from Maynard's Stan Speaks, if you have a copy I'd love to get it.
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ManakinSkytoes to
sheetmusic [link] [comments]
2023.05.30 15:54 LowraAwry Stand Alone Complex OST 2 sheet music
Hey everyone, I see that there are some fans going way back in this sub and I'd like to ask whether there was ever an official publication of SAC ost 2 score/sheet music (presumably to sell). I've only found very few transcribed tracks in the web, no trace of an official score, so before asking the artists/labels, I thought I'd give it a try here. Thanks.
submitted by
LowraAwry to
Ghost_in_the_Shell [link] [comments]
2023.05.30 15:30 I_Am_Lord_Grimm Break the concept: Bidding on prefab characters
My fellow High Programmers: I NEED YOU TO BREAK MY CONCEPT.
I’m working up a PPE one-shot for a group of players who are familiar with Paranoia as a concept, but have, as best as I can tell, never played.
In order to keep the introductory stage brief and (at first glance) balanced, we’ll be doing prefab clones; that’s decided, I’m not changing it. However, prefab characters bring the risk that players may not be as invested as otherwise, and so I’d like to encourage investment on the players’ part.
The solution that I came up with is to auction the characters off.
The setup is simple: we’ll be playing online, so I’ll post a pdf containing the Public sides of each character sheet, and give the party until the end of a 5-minute timer (that I started as I began the explanation) to decide what the characters are worth.
Players will be able to bid factors like maximum Moxie levels, Clones, XP Points, points from a skill or skills of their choice, points from a skill or skills of my choice, or whatever other ideas they may have (while I am tempted to allow someone to bid someone else’s character attributes, player agency is the core of the game, so sadly, that is probably the only thing I won’t take).
The list of available Troubleshooters may appear balanced at first, with a choice between a handful of specialized clones and a set of skill-spread clones, certain small factors will demonstrate that not all clones are equal. For example: - A troubleshooter with lacking stats, but is Orange in an otherwise Red party - A troubleshooter who is on their second-to-last clone. - A troubleshooter who is clearly Nic Cage’s character from National Treasure - A troubleshooter with above average stats, but comes preloaded with three treason stats and has a maximum of five moxie
So, give the players a minute or two to digest, abruptly jump into bidding, and let the game begin.
The concern, then, is in making sure that the characters have enough overt desirability for the players to want to fight over them, and enough padding in certain areas in order to not sacrifice too much overall balance when the players sacrifice their bids.
Also, let’s face it, TTRPG players come up with the wildest solutions to any given problem, so I need some idea of what kind of left-field stuff might emerge.
Please break this for me. Thank you.
submitted by
I_Am_Lord_Grimm to
ParanoiaRPG [link] [comments]
2023.05.30 15:19 xen0n-_- [QUESTION] How do you learn a new piece?
I came from a classical piano background, and the world of guitar-related music just seem overwhelming to me. In classical piano, learning a piece is simple: some dude centuries ago wrote in standard sheet notation, and you just follow it. I heard that is the norm in classical guitar too.
My question is how do you all learn how to play something? Is it all tabs? By ear?
submitted by
xen0n-_- to
Guitar [link] [comments]
2023.05.30 14:54 Alkalick Does anyone have a good resource for finding BOTW piano sheet music online?
submitted by Alkalick to Breath_of_the_Wild [link] [comments]
2023.05.30 14:26 gods_tea Yesterday I got insane CEVs through 5-HTP and meditation
I know 5-Hydroxy-Tryptophan it's not an RC but more of a sleep and mood improvement supplement, still I know this will be much more appreciated here than in
Supplements Tonight I took some 5-HTP to sleep (like I usually do). And instead getting me sleepy it gave me some of the crazyest closed eye visuals I had in my life. Similar in all aspects to some CEVs I saw high on 4 subbed tryptamines or LSD. I never had this effect and I think its very related to what happened during the day, cause I got into bed feeling really euphoric and overly stimulated.
First of all, I use to get mild CEVs just by meditating. I don'k know what causes this, but I always had them, since a child. They are usually basic shapes (usually non-fractalic), like ovals, straight or curved lines, stars, hexagons, etc. They are constantly morphing and I got little to no control about their shape, rythm, color or intensity. They are usually of subdued colors, not very vivid. Sometimes I see them even without meditating, like taking a nap. Sometimes I dont see anything but pich black. I'm really femiliarised with these and they are not anything like LSD or shrooms visuals, not even remotely near in terms of complexity, intensity and colorfulness. They also easily dissolve and dissapear whenever any rational thought comes to mind, unlike psychedelic's CEVs. I only get to see them when I get my mind to be fully blank and calm, without a single thought.
I now will explain all the previous events, some of them may have participated in this beautiful experience, some of them not. But I want to have a memopry of all the event because this was a magical experience and I want to see if I'm able to replicate it in the future. I'm not saying that you will get the same if you follow this steps. But I think its worthy to have the written report in this community.
The day before of the experience, I got on a date with a girl I recently started dating. Everything went really good and we slept together (for the first time). Great sex. In the morning as well, and then I left to get home because I got work to do. We got so much connection and it really was a beautiful night. I was exhausted during job but I felt really fucking happy. I think this was a key factor.
Slept a nap. Worth to say during this nap I had a very realistic dream, haven't had a single dream in the past years.
Woke up. Really happy and feeling the most lucky and capable man on earth. So I put on my sport shoes, prepared to go gym.
Before gym I smoked a joint, took a large coffee and took 500mg DMAE, as a preworkout. Dont think this preworkout is any related, but again better to write it just in case.
Had the most intense workout I had in a couple years. I was feeling so motivated powerful and happy, that I worked out like a true animal. Longer and more intense than I did ever since I was 20yo. Did pull ups, lots of muscle-ups, squats, rows, parallel dips, more squats... I was feeling awesome, completely manic because of testosterone and dopamine. Every centimeter of my body felt amazing. This is a common effect of strength workout for me, but this time was really intense. I felt feral, like a wild beast, more animal than human. Exercised for 2-3 hours until I started failing exercises and I could no more keep up and started getting headaches and dizzines, probably because of low sugar. Time to stop. Felt really proud of this brutal training, and in connection with some kind of war god.
Drank a protein drink and smoked a joint on my way home. I was overly stimulated by the workout, felt very lucid and quick of thoughts. I noticed I was talking so much faster than usually, and much more involved into any conversation. My body temperature was also crazy hot.
Got home a had dinner (mainly potato, broccoli and pork burgers). Still overly stimulated.
It was going to be impossible for me to sleep like that, cause I was still full of dopamine from the workout. So I took double my regular dose of 5-HTP. I usually take 100mg of a standarised 50% 5-HTP plant extract, to get comfy in bed and help with the transition to sleep. This time I took 200mg (100mg of 5-HTP) plus 500mg Taurine.
Smoked a fatass joint and go to bed. Still overly stimulated and feeling euphoric.
At first, when I closed my eyes, I saw an abstract blue-purple weird figure. Catch my attention since the very first moment, since its borders were very hard to define and understand, as they appeared to be fractalic. They were definetly fractalic. It resemblead a bit the main body of a mandelbrot fractal. It even had that characteristic cardioid shape. The moment I did this association with the mandelbrot fractal, it started zomming in and morphing into different shapes, all of them fractalic. I got a bit of control in the zoom and rithm of the pulsations of the fractal map, but very little, and if I tried to fully control them, they dissolve and I stopped seeing it. I also noticed if I started rumiating any rational train of thought, they also gradually disapear. That happened to me a couple of times during the experience. But I was able to get them back simply by meditating and leaving the mind empty and calm.
I was able to further increase complexity and colorfulness though meditation. They were fractal geometry type visuals, multicolored and contantly zooming and morphing into different fractal shapes.
I had my fair amount of LSD and tryptamines, and these were very similar in all aspects, complexity and intensity, except not OEVs. Well, I was even able to open a tiny slit of eye and watch the visuals patterns embed into the sheets of my bed and the walls of the room. Fully open eye, the visuals dissolved.
At first they were just 2d shapes of infinite complexity, but I started getting more and more deep into my meditation trance, while they started morphing into 3d shapes and I started being overcomed by insanely hugenormous 3d landscapes of a tremendous size an complexity that honestly I felt like they scaped by far my hability to comprehend them. At that point I totally lost control over zoom rythm or intensity, and I was getting inside the 3d shapes trough luminous holes and tunnels just to get to a diffent 3d landscapes over and over. It started going REALLY fast, transitioning, pulsating, morphing and zooming at insane speed, and I wast able to process most of the shit I was seeing. I got a bit scared in that moment, so I had to come back to the surface and leave the profound depths of the mind. I was truly fascinated, felt like I discovered something great. I was able to get back to 2d shapes, didn't wanna go deeper cause I started feeling mentally exhausted.
Was difficult for me to get to sleep though, because whenever I got near of gettign asleep, fractals started to appear and increase in complexity and I couldn't not pay attention. Eventually their intensity started diminishing and I started transitioning to sleep. Experience I think lasted around 1 hour or 2. Couldn't swear it tho, could really be less or be more. It was a full blown meditation trip. In the future I'd like to try this with soft music on, maybe some chill spanish guitar.
Don't know it this will be useful for anyone, but I really hope so. Thanks for coming to my ted talk.
EDIT: Was able to find some replications that kinda resemble different shapes I saw during different phases of the trance:
https://i.redd.it/6mlsa2v0yrw41.png https://imgur.com/d9q1qRm https://img.freepik.com/fotos-premium/imagen-fondo-abstracto-fractal-imaginativo_1385-10488.jpg?w=740 https://imgur.com/yvBMggO submitted by
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researchchemicals [link] [comments]
2023.05.30 13:50 dynamic_gecko Any way to play OSTs on my keyboard like synthesia?
Hi. I'm a beginner to music in general. I recently bought a Yamaha PSR E373 and have been learning stuff with Yousician.
My question is as the title says: Is there a big community platform that will enable me to get sheet music/midi and play OSTs by connecting an app to my keyboard? This question might be invalid, partly incorrect. I dont really know the process. But I want to play. And I would like to be able to practice it in-app. At leats for now.
I checked out some apps with different songs but they dont really have the OSTs I'm looking for.
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2023.05.30 13:27 WaterSpace_ Asked Midjourney to create “Caravan Palace”…
I asked the Midjourney AI to generate an image of Caravan Palace. These are the four it came out with. Complete with French-ness, some of their music video styles and Zoe in all of them! Which is your favourite?
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CaravanPalace [link] [comments]