Winning delaware lottery numbers
What Parameters Help To Understand: Scammers Or Not
2023.05.30 19:34 EarlyTourney What Parameters Help To Understand: Scammers Or Not
| Introduction In this digital age, scams have become increasingly prevalent, making it essential for individuals to be able to identify scammers and protect themselves from falling victim to fraudulent activities. But how can one differentiate between genuine offers and deceptive schemes? This article aims to shed light on the parameters that can help you determine whether someone is a scammer or not. By understanding these key factors, you can safeguard your personal and financial well-being in the online world. Made in Midjourney What parameters help to understand: scammers or not? Scammers are constantly evolving, finding new ways to deceive unsuspecting individuals. However, there are certain parameters that can act as red flags and help you identify potential scammers. Let’s explore some of these parameters in detail: 1. Unsecured Website or Communication Channels One of the primary indicators of a potential scam is the lack of security measures in place. Scammers often operate through unsecured websites or communication channels, making it easier for them to carry out their fraudulent activities. When interacting with individuals or organizations online, ensure that the website has a valid SSL certificate, indicated by the presence of “https://” at the beginning of the URL. 2. Poor Grammar and Spelling Errors Scammers often use language that is riddled with grammar and spelling mistakes. This is often an intentional tactic employed to target individuals who may not be fluent in the language used. Pay close attention to the quality of communication you receive. Genuine businesses and individuals will typically present themselves with professionalism and clear communication. 3. Requests for Personal Information or Financial Details Legitimate organizations rarely request sensitive personal information or financial details via unsolicited communication channels. Be wary of individuals or websites that ask for your Social Security number, bank account details, or credit card information without a valid reason. Never share such information unless you have verified the authenticity of the request. 4. Pressure to Act Immediately Scammers frequently employ high-pressure tactics to rush their targets into making impulsive decisions. They may claim limited availability or offer exclusive deals that require immediate action. Remember, reputable businesses allow individuals the time to research and evaluate their offerings before making a decision. If you feel rushed or coerced, it is likely a scam. 5. Suspicious or Untraceable Contact Information When dealing with unknown individuals or organizations, it is crucial to verify their contact information. Scammers often provide false or untraceable contact details, making it difficult to hold them accountable. Before engaging with anyone online, conduct a quick search to ensure their contact information aligns with legitimate sources. Frequently Asked Questions (FAQs) 1. How can I avoid falling victim to an online scam? To avoid online scams, be vigilant and follow these guidelines: - Research and verify the legitimacy of individuals or organizations.
- Do not share personal or financial information unless necessary and verified.
- Be cautious of unsolicited communication or offers.
- Trust your instincts; if something feels off, it probably is.
- Stay informed about the latest scamming techniques and educate yourself.
2. What should I do if I suspect someone is trying to scam me? If you suspect someone is trying to scam you, take the following steps: - Cease all communication with the suspicious party.
- Report the incident to the appropriate authorities or consumer protection agencies.
- Inform your friends and family about the scam to prevent them from falling victim as well.
- If you shared any personal information, monitor your accounts closely and consider freezing your credit.
3. Are all online offers or opportunities scams? Not all online offers or opportunities are scams. However, it is crucial to exercise caution and thoroughly investigate before engaging. Research the individuals or organizations, read reviews, and seek advice from trusted sources. If something feels suspicious or too good to be true, it’s best to err on the side of caution. 4. Can scammers be traced and held accountable? While tracing scammers can be challenging, it is not impossible. By reporting the incident to the appropriate authorities, providing any available evidence, and cooperating fully, you increase the chances of holding scammers accountable. However, it is important to understand that the process may take time and resources. 5. What are some additional signs of a potential scam? In addition to the parameters mentioned earlier, here are some other signs to watch out for: - Requests for payment through unconventional methods, such as wire transfers or gift cards.
- Unsolicited emails claiming you have won a lottery or sweepstakes.
- Unexpected emails or calls asking for urgent financial assistance.
- Overly aggressive or persistent sales tactics.
- Poor online reviews or negative feedback from previous customers.
6. Is it possible to recover funds lost to scammers? In some cases, it may be possible to recover funds lost to scammers, especially if the scam is reported promptly. However, the likelihood of recovery depends on various factors, such as the jurisdiction, the nature of the scam, and the actions taken by the victim. It is essential to report the incident and seek legal advice to explore possible recovery options. Conclusion In the digital landscape, scammers are always on the lookout for unsuspecting individuals to exploit. By familiarizing yourself with the parameters that can help identify scammers, you can reduce the risk of falling victim to their deceitful tactics. Remember to remain cautious, skeptical, and informed while engaging with individuals or organizations online. Protecting yourself and your finances is a priority in the ever-evolving world of scams. By the way, on our website you can learn more about fraud checking, investment audit, crypto consulting and more :) Our website – antiscam submitted by EarlyTourney to u/EarlyTourney [link] [comments] |
2023.05.30 19:28 Ok-Tune8712 Scalping strategy thoughts?
- I found a scalper whos very succesful (proven my fx book), he trades once a day, risks 1% to get 3% per day.
- HIS STOP LOSS IS 5-10 PIPS, TP IS 15-30 PIPS depending on market structure.
- He claims 3% per day can equate to 60% per month
- I personally think 60% per month is God level, but one can get to the 30-20% per month gain. Pls let me know ur thoughts on the below numbers i broke down.
- To get 30% per month, with a 3:1 ratio, you’d have to have a — 63% win rate per 20 trades (1 trade a day), —50% win rate for 30 trades (1-2 trades a day), —44% win rate for 40 trades (2 trades a day)
- 20% per month, 3:1 ratio, —50% win rate per 20 trades — 42% win rate per 30 trades — 37.5% win rate per 40 trades
Question, is this achievable/realistic? Question, if one gets funded 100k account, this can turn into 1-2 million dollars within 12 months if consistent… is this realistic?
submitted by
Ok-Tune8712 to
Forex [link] [comments]
2023.05.30 19:26 Bozzaholic People's Postcode Lottery sees Chelmsford residents win £3.2m
2023.05.30 19:26 GrandmasOnlyFans69 Precautions for toddlers
Toddlers and masking? Hi all. My baby was born 2021. We've been so Covid carful and have yet to get. But I hate the idea of raising a hermit child... I'm heartbroken at the thought that it's not safe for him to go anywhere. Not just Covid but also school shootings (Americans sure are great /s).
Any advice on toddler masks?!? I don't think I can get him to ware one. He hates hats... But there's this indoor soccer thing for toddlers and I want him to go and play. But if he gets long Covid and brain fog before he can even speak... I'd die. How do we live in this world? I want him to go to school but it's dangerous...
So she’s scared of school shootings, and Covid. She should buy a lottery ticket because she’s a better chance of winning then either one of those things affecting her child.
Also, quite bold to assume the child’s gender when they haven’t told you yet themselves
submitted by
GrandmasOnlyFans69 to
CoronavirusCirclejerk [link] [comments]
2023.05.30 19:24 David_Headley_2008 Contributions to science and awards won
This post is usually filled with many posts of how chinese iq is 104 and indian iq is 76 (though the studies are kind off wrong) and also how chinese win so many medals in olympiads compared to india and how India's performance in these olympiads with respect to population is abismal and how china does not see india as competition and so on, but when it comes to winning prestigious awards in various fields across various aspects, both countries seem to have the same numbers, both chinese and indian science award winners predominantly belong to diasphora and when you add up the numbers they are essentially the same, China's competition in this field is not any western country or not japan but rather india, here is what I mean
Nobel Prize - China 13 India 10 ( china doesn't have nobel in economics yet)
Fields medal- China 2 India 2 ( all 4 are american citizens)
Abel prize - China 0 India 1
IEEE medal of honor- China 2 India 4
Turing award- China 1 India 1
Millinium Prize- China 0 India 1
IMU abacus prize - China 0 India 2
Wolf prize - China 7 India 2
Boltzmann award- China 0 India 1
Godel Prize- India 9 china 5
Breakthrough prize China 6 India 3
IEEE control systems award- China 1 India 5
Clay research award- China 2 India 4
And this trend can be seen across so many awards which have not been named, so inspite of chinese supposingly having superior education, and superior medal tally iq so on why is this list so similiar and this extends as well, what does this say about both countries and education model, chinese will never be good role model for India and no need to worship them as much as many do
submitted by
David_Headley_2008 to
india [link] [comments]
2023.05.30 19:14 Xethernety Kraken Robotics Reports Q1 2023 Financial Results with 38% Year-over-Year Revenue Growth
PNG.VN (ASK @ 0.55)
Management Reiterates F2023 Guidance of $66-78 Million in Revenue - and $12-17 Million in Adjusted EBITDA
Kraken Robotics Inc., announced it has filed financial results for the quarter
- ended March 31, 2023 (“Q1 2023”).
"With more than $120 million of large contract wins since the beginning of 2022, we are seeing an acceleration in end market demand driven mainly by a heightened geopolitical focus on maritime security and growth in offshore renewable energy,"
- said President and CEO Greg Reid.
“We have started 2023 on solid footing.
Q1 is seasonally our slowest quarter, and we expect to see accelerating results throughout the year driven by
defense contracts in hand and normal ramping of activity in our services business focused on offshore wind.”
Q1 2023 Financial Highlights - Total revenue was $7.6 million versus $5.5 million for the quarter ending March 31, 2022 (“Q1 2022”), a 38% increase.
- Products revenue was $5.3 million compared to $3.7 million in Q1 2022, a 43% increase, which was driven by a record number of synthetic aperture sonar (SAS) being delivered, work on our large subsea battery order received in Q4 2022 as well as production of a KATFISH™ high-speed towed synthetic aperture sonar (SAS) system.
- Services revenue increased 26% to $2.3 million over Q1 2022, driven by completion of a Robotics-as-a-Service (RaaS) contract utilizing our KATFISH system.
- Gross margins in Q1 2023 were 59.4% as compared to 32.9% in Q1 2022 and increased due to a change in product and project mix.
- Adjusted EBITDA1 for the quarter was $0.9 million compared to an Adjusted EBITDA loss of $0.4 million in the comparable quarter. The impact was due to higher revenue and improved gross margins.
- Net loss in the quarter was $1.3 million, compared to net loss of $2.6 million in Q1 2022.
- Cash balance at March 31, 2023 was $4.0 million. Subsequent to the quarter, payments on large projects totalling over $8.0 million were received.
- Total assets were $65.2 million at March 31, 2023, compared to $63.9 million at March 31, 2022.
- At March 31, 2023, Kraken had $13.8 million in previously awarded non-repayable funding to draw upon from government agencies and project partners for research and development. Of this, $2.2 million of cash has been received for contracts to be completed.
Q1 2023 Operational Highlights Product Business - During the quarter, Kraken announced $2.8 million in SAS purchase orders from defence customers. These systems will be integrated to Autonomous Underwater Vehicles (AUVs) for use in minehunting and security applications.
- January 10, 2023: Appointed David Shea to Chief Technology Officer.
Service Business - Q1 is seasonally the slowest quarter for our Services business given offshore weather conditions in our main operating geographies.
- During Q1, Kraken completed a 200-kilometer KATFISH seabed survey in coastal waters of a large Asia Pacific country.
- During Q1, Kraken completed several smaller sub-seabed services jobs (cable depth of burial and boulder detection) for offshore wind projects.
Operational Highlights Subsequent to End of Q1 2023 Outlook for 2023 Kraken Robotics reiterates its financial guidance provided on May 1, 2023.
For fiscal 2023, we expect revenue to be in the $66 - $78 million range and adjusted EBITDA in the $12 - $17 million range.
The mid-point of our guidance range ($72 million in revenue and $14.5 million in EBITDA) implies revenue growth of 76% over 2022 and adjusted EBITDA growth of 275%.
Capex in 2023 is expected to be $5-$6 million.
Adjusted EBITDA and Adjusted EBITDA Margin The Company believes that, in addition to conventional measures prepared in accordance with IFRS, Adjusted EBITDA is useful to securities analysts, investors and other interested parties in evaluating operating performance by presenting the results of the Company on a basis which excludes the impact of certain non-operational items which enables the primary readers of the MD&A to evaluate the results of the Company such that it was operating without certain non-cash and non-recurring items.
Adjusted EBITDA is calculated as earnings before interest expense, interest income, income taxes, depreciation and amortization, stock-based compensation expense and non-recurring impact transactions, if any. Adjusted EBITDA Margin is defined at Adjusted EBITDA divided by Total Revenue.
submitted by
Xethernety to
Penny_Stocks_Canada [link] [comments]
2023.05.30 19:01 ali-V Your experience with the GAP
I was sooo happy that after living in QC for two years and being 9 years in a Canada without a doctor I was finally assigned to a clinic in Gatineau. At first I thought - wow! Not only do I have a family doctor now, I have a whole “group of doctors”! 😂😂little did I know, it wasn’t the case, but I still considered it a small win.
I thought the process was going to be easier so I proceeded to call the number on my letter..wait time was “more than 45 mins” I thought, ok, I can do this. It’s been 2 hours, and the machine just told me “wait time is more than 30 mins” Today I called at 11am, so I will try early in the AM tomorrow, but how is this normal? There are smaller wait times when I call international airlines 🙈
Can I write to my MP for something provincial- related ? I am thinking of doing that, I feel like people just accept that health care sucks here but no one should be on hold for this long and have this as the only way to book an appointment at a clinic.
submitted by
ali-V to
Gatineau [link] [comments]
2023.05.30 18:59 Vitam1nC Any women in their 40’s changed their mind about having children and suddenly wanted them?
I’ve always been certain I don’t want children, for many reasons I won’t get into. I’m 37 and got approved for a bislap and I’m excited to have it done. I have sometime until I get my surgery date (Canadian healthcare) not sure if I’m having second thoughts or what, I even thought to myself “let’s say I win the lottery at 43, I can’t see myself changing my mind and wanting a baby”
I guess I’m just wondering if any women here suddenly had a change of mind in their 40’s and wanted a child after always not wanting one?
submitted by
Vitam1nC to
AskWomenOver30 [link] [comments]
2023.05.30 18:57 yarpen_z Peter principle: being promoted to the level of incompetence
Kendall was close to grasping the full power, yet he always seemed to lose at the very last moment. I have often seen the description of Kendall's fate as always losing, never winning, being betrayed, fooled by his own father, and overall having bad luck. However, I don't think Kendall is losing because he's unlucky and affected by other factors. Kendall is losing because he neither learned nor accepted his limitations.
From the first season, we see that his career is impacted by three fundamental character flaws: overconfidence, arrogance, and not listening to others. Once Kendall gets a few wins, he goes into a mania state that leads to making grandiose plans, talking gibberish, treating his coworkers as shit, and ignoring any opposition. What was Kendall's first big move as an acting CEO in the first season? Securing the loan extension, where he was advised by Gerri. He only had to be on the call, follow the prepared plan of action, say what Gerri told him to say, and act nice. Yet, he managed to screw even such a simple task and alienate a powerful backer because he was overconfident in his abilities and ignored Gerri's excellent advice. Third season? Once he gains his confidence back, he starts pushing people around, becomes impatient, treats Greg and Jess horribly, and fires his lawyer, killing his strategy of removing Logan entirely. Fourth season? Kendall pushes the accountant to make up numbers, and Living+ would have likely turned into a bombastic shitshow if it wasn't for Roman's breakdown and Karl's threat.
However, the worst part of his character is that he's unaware of these limitations and makes no attempts to work through them. Every season, we see him returning after a very hard defeat, stronger and more focused, but he never grew internally. It's yet another iteration of the same entitled Kendall. Kendall's fate is rising up high and fast until he reaches his level of competence. Once he is too high on the ladder, he is no longer capable of spotting threats, stops preparing alternative strategies and listening to external advice, treats all valid criticism as defeatism that needs to be fought with his everlasting optimism and remains confident he can win, even when it's clear he has neither strategy nor any plans. He compensates for his lack of business intuition and inability to read people with even more confidence, alienating him further from others. Each such climb must end with a fall into an abyss.
This is such an interesting contradiction to Tom, who is a grinder moving up slowly in the hierarchy, reads people very well, adjusts his strategy several times throughout the show, but remains laser-focused on his end goal. Not only is he aware of his subordinate position and knows how others see him, but he can turn these limitations into an advantage by selling himself as a CEO to Lukas.
I was on team Ken from the beginning, and I still think that he would have been the best choice from all of the siblings. Yet, I could not imagine a better and more satisfying ending. Kendall would have been a terrible CEO.
submitted by
yarpen_z to
SuccessionTV [link] [comments]
2023.05.30 18:48 PuzzleheadedGene3811 how hard is it to win lottery for angel's landing?
My wife and I want to visit angel's landing on June 17th.
How hard is it to win lottery for angel's landing?
submitted by
PuzzleheadedGene3811 to
ZionNationalPark [link] [comments]
2023.05.30 18:43 Magikarpetride1 Like a proper degenerate gambler
| So of course after getting back $155 on the $166 I put in to the last session and having 2 or 6 beers I walked to the corner store and put the 155 on these, which is when my luck just about runs out. Only 2 of the cloud9 hit, one for a ticket and one for $20.... so $155 in $30 out, yeah I'm gonna take a cool off period of a few days at least haha. Still need to go submit my 1k claimer before I can justify buying any more. Best of luck players, let's get these millions. As always, thankful for anything but a blank session. submitted by Magikarpetride1 to Lottery [link] [comments] |
2023.05.30 18:38 2_Blue Sitting in his tower, surrounded by silver and brass doo-dads, watching naked librarians scampering about the rocks below, while sipping $100 wine from Dixie cups, yes, Larry has given a great deal of thought to what he'll do when he wins the lottery . . .
submitted by 2_Blue to walkingonsand [link] [comments]
2023.05.30 18:32 brideck79 May 31 - RKC Third Coast Preview
Wed, May 31 - vs RKC Third Coast
Stream Link:
https://www.youtube.com/@fox9/streams (Whaddaya need this for? You're going to the game, right?)
RKC Third Coast (0-3-0) is (along with Rochester FC) one of the two true expansion sides in the Heartland division this year, and as you might expect, had some difficulty attracting Division I college talent. Only a handful of players from their nearly 40 announced signings play for schools like Cincinnati, Milwaukee, & Marquette. Instead, more than half of the roster comes from regional D2 & D3 schools, with a heavy focus on players who hail from the Racine/Kenosha area.
RKC's roster is very offensive minded -- about a third of the players who have seen the pitch so far this season play forward for their respective college teams. Five players with minutes for RKC scored 8 or more goals in school last season. (By comparison, Aurora only has Maya Hansen who fits that description.) Their style is correspondingly pretty aggressive. They press to a degree and will try to jump passes in the midfield to try to flip the run of play. The problems, as evidenced by their recent 7-0 defeat at the hands of Chicago City, lie in the back line.
Looking at 2022 collegiate numbers, RKC has less than 5000 total minutes of defensive experience on the roster, and their most experienced defender, Parkside's Ally Francisco (1327 min), hasn't made an appearance yet. (By comparison, Aurora has 4 defenders who logged more minutes than Francisco.) To make matters worse, RKC has been playing a whole host of forwards and midfielders out of position on the back line. Chicago City pressed and then carved them up with simple moves to easily create space and a pile of scoring opportunities. Barring a dramatic shift in lineup or tactics, I would expect Aurora's potent offense to be able to do the same.
Players to Watch:
- 9 Molly O'Regan F/MF
- 10 Haley Johnson MF
- 7 Addison Spilman F/MF
RostePlayer Notes:
https://drive.google.com/file/d/1-ogUiDrCnPwOrF27YLlo7c7CWYBjEKAU/view?usp=share_link Match Details:
https://www.modular11.com/match_details/31897/2 Prediction: There is already an alignment and roster listed for RKC in the match details. If there's truth in that, they're moving to 4 players on the back line with two of them (both on the Nguyen side of the field) being actual defenders. I don't think it'll matter. Aurora wins somewhere in the neighborhood of 6-0.
submitted by
brideck79 to
minnesotaaurora [link] [comments]
2023.05.30 18:30 BabyBoosts [SELLING] Baby Boosts Friendly, Personal, Effective. Premier elo boosting Experienced Professional Competitive Pricing Iron - Masters 20% Off Mid Season Sale!
Visit our website for prices at: https://babyboosts.com/ Hey! I'm
Baby, playing since about the end of season 1, and boosting since about season 3 reaching a high of
Masters without much struggle; I have
extensive experience throughout solo queue and the boosting community alike and am looking for clients to help get their dream rank on the ladder. While also running a team of
experienced, passionate boosters that will almost ensure your order will be fulfilled with
personality and assurance.
With continued support even after the order is over and the ability to
tailor your order to fit your schedule or needs makes us stand out as a premier service. Along with
strict guidelines for our boosters to follow ensure you & your account will be in
good hands.
We have a hardened
refund policy if anything happens to your account during an order or we run into some form of a problem, giving you a bit more peace of mind.
Reviews here: https://babyboosts.com/reviews We hope you enjoy your stay! Visit our Baby Boosts Community Discord: https://discord.gg/2vPY6U9 Vouch/Rep Thread(s): (Additional Vouches/Reviews in the discord above and on our website!) https://www.reddit.com/Lolboosting/comments/11b68gc/vouch_thread_for_ubabyboosts/ Queues: -
Solo/Duo (5v5) -
Flex Summoners Rift (5v5) Order Types: (Solo or Duo) DIVISIONS -
Division/tier boosting to help reach your desired rank. GAMES -
Specific number of games. NETWINS -
Specific number of net total wins. PLACEMENTS -
Placement games played to start with a healthy MMR. COACHING -
Coaching for any tier of play. Pricing/Ordering: For Pricing and order inquires visit
https://babyboosts.com/order. Thank you!
submitted by
BabyBoosts to
Lolboosting [link] [comments]
2023.05.30 18:30 Rubanul Spring Major - qualification/seeding probabilities
Here are the probabilities for each team to qualify for Major before the 3rd Regional, if each outcome in the event is considered as equally probable.
Note that this means everyone have the same 6.25% chance of winning the Regional, no matter if it's Vitality, Solary or anyone else. These probabilities are essentially just the number of brackets when team qualify for the Major divided by total number of possible brackets. (if the bracket for the Invitational isn't announced yet, expected seeding is used) EU
Team | Major | Seed#1 | Seed#2 | Seed#3 | Seed#4 | Seed#5 | Tiebreaker | Eliminated |
Team Vitality | 100% | 89.99% | 9.79% | 0.22% | | | | |
Karmine Corp | 98.73% | 5.42% | 32.67% | 32.76% | 21.85% | 6.03% | 0.63% | 0.64% |
Team BDS | 97.77% | 3.17% | 26.13% | 29.26% | 26.85% | 12.36% | 0.64% | 1.58% |
Team Liquid | 80.67% | 1.42% | 18.18% | 16.72% | 24.57% | 19.79% | 6.98% | 12.35% |
Moist Esports | 39.79% | | 8.07% | 7.43% | 7.38% | 16.90% | 9.26% | 50.95% |
PSG Tundra | 16.36% | | 1.85% | 4.35% | 4.57% | 5.59% | 0.52% | 83.12% |
Guild Esports | 13.69% | | 1.26% | 3.24% | 4.14% | 5.06% | 2.64% | 83.66% |
Oxygen Esports | 13.25% | | 1.61% | 3.53% | 3.78% | 4.34% | 2.45% | 84.30% |
suhhh | 10.47% | | 0.44% | 2.07% | 3.26% | 4.71% | 1.98% | 87.54% |
G1 | 6.10% | | | 0.42% | 2.06% | 3.61% | 0.80% | 93.10% |
Hogan Mode | 5.70% | | | | 0.78% | 4.93% | 1.48% | 92.81% |
Luna Galaxy | 1.84% | | | | | 1.84% | 0.53% | 97.63% |
FUFAXDOP | 0.48% | | | | | 0.48% | 0.85% | 98.67% |
Williams Resolve | 0.46% | | | | | 0.46% | 0.69% | 98.86% |
Monaco Esports | | | | | | | 0.40% | 99.60% |
NA
Team | Major | Seed#1 | Seed#2 | Seed#3 | Seed#4 | Seed#5 | Tiebreaker | Eliminated |
Version1 | 85.69% | 15.98% | 18.04% | 18.68% | 19.66% | 13.32% | 6.32% | 8.00% |
Complexity Gaming | 85.53% | 17.68% | 18.16% | 19.45% | 18.66% | 11.57% | 5.34% | 9.14% |
Spacestation Gaming | 72.83% | 15.76% | 14.80% | 15.29% | 14.75% | 12.23% | 7.75% | 19.42% |
OpTic Gaming | 53.92% | 13.06% | 9.57% | 10.40% | 10.31% | 10.58% | 6.92% | 39.16% |
Gen.G Mobil1 Racing | 47.96% | 12.77% | 8.63% | 9.80% | 9.85% | 6.92% | 2.34% | 49.69% |
FaZe Clan | 46.73% | 12.16% | 9.34% | 9.53% | 9.53% | 6.16% | 3.42% | 49.85% |
FURIA Esports | 24.42% | 4.50% | 6.83% | 4.67% | 3.87% | 4.54% | 4.18% | 71.40% |
G2 Esports | 18.05% | 3.56% | 6.07% | 4.42% | 2.86% | 1.14% | 2.65% | 79.30% |
NRG | 16.93% | 2.48% | 4.48% | 3.92% | 3.26% | 2.79% | 1.67% | 81.40% |
Shopify Rebellion | 14.78% | 2.05% | 4.09% | 3.56% | 2.73% | 2.35% | 2.08% | 83.14% |
Dignitas | 2.90% | | | 0.09% | 0.82% | 1.99% | 1.24% | 95.86% |
M80 | 2.49% | | | 0.05% | 0.57% | 1.87% | 1.38% | 96.13% |
KOI | 2.45% | | | 0.04% | 0.56% | 1.85% | 1.84% | 95.70% |
sup | 1.03% | | | | 0.12% | 0.91% | 1.56% | 97.41% |
OCE
Team | Major | Seed#1 | Seed#2 | Tiebreaker | Eliminated |
Ground Zero Gaming | 55.74% | 30.20% | 25.54% | 16.94% | 27.33% |
PWR | 55.62% | 32.25% | 23.36% | 16.79% | 27.59% |
Pioneers | 55.19% | 34.11% | 21.08% | 18.83% | 25.98% |
the him police | 3.15% | 0.69% | 2.46% | 0.96% | 95.89% |
Merge Esports | 3.15% | 0.69% | 2.46% | 0.96% | 95.89% |
SAM
Team | Major | Seed#1 | Seed#2 | Tiebreaker | Eliminated |
KRU Esports | 78.24% | 44.34% | 33.90% | 6.88% | 14.88% |
Ninjas in Pyjamas | 53.70% | 26.25% | 27.45% | 4.01% | 42.29% |
Team Secret | 24.53% | 14.31% | 10.22% | 4.33% | 71.13% |
w7m esports | 19.19% | 9.43% | 9.76% | 1.90% | 78.91% |
eRa | 10.80% | 4.43% | 6.37% | 1.22% | 87.97% |
True Neutral | 3.37% | 0.56% | 2.81% | 1.82% | 94.80% |
MENA
Team | Major | Tiebreaker | Eliminated |
Rule One | 39.01% | 5.85% | 55.14% |
Team Falcons | 22.15% | 2.79% | 75.06% |
Twisted Minds | 20.37% | 1.54% | 78.09% |
Infinity | 11.61% | 3.31% | 85.07% |
CAM | | 0.32% | 99.68% |
Geekay Esports | | 0.31% | 99.69% |
APAC
Team | Major | Tiebreaker | Eliminated |
Elevate | 86.28% | 1.34% | 12.38% |
Paradigm | 8.00% | 1.34% | 90.67% |
Gaimin Gladiators | 2.97% | | 97.03% |
The Patriots | 1.42% | | 98.58% |
SSA
SSA don't have spots for the Major, but Spring Invitational will be the last event for Worlds qualification - these are Worlds qualification probabilities Team | Worlds | Seed#1 | Seed#2 | Tiebreaker | Eliminated |
Limitless | 100% | 100% | | | |
Nixuh | 39.89% | | 39.89% | 1.50% | 58.61% |
Orlando Pirates Exdee | 31.36% | | 31.36% | 2.12% | 66.53% |
French class | 19.70% | | 19.70% | 2.92% | 77.39% |
White Rabbit Gaming | 5.18% | | 5.18% | 1.27% | 93.56% |
submitted by
Rubanul to
RocketLeagueEsports [link] [comments]
2023.05.30 18:29 ServoToken Weekly Testing Report #1
Hey y'all, wanted to start up a new series where I recap the things that I am testing and go over what I discover about each list. Whether this inspires you to do your own iterative brewing on the lists that i'm working on or just record some of your own data, either way I hope that this series gives some use to someone. Each deck will have a quick overview, a breakdown of its tested matchups, an overall rating, and any changes I am thinking about making at the moment. Not every deck is a banger, but I want to try everything out at some point. Anyway, enough rambling.
---
Resurgent Belief Resurgent Belief is an enchantment based UW control deck that uses its namesake to double up on the value offered by its relatively fairly costed control spells. It then looks to close out the game with token generation via Castle Ardenvale, Court of Grace, or The Restoration of Eiganjo.
Each of the decks I test are put through what I call the Affinity Test, which is more or less what it sounds like. Basically what i'm looking for is how each deck responds to the strongest strategies in each macro archetype, being Aggro, Control, Midrange, and Combo. Right now, the decks that I use to check those are Affinity, Doug's Thopter Sword, Chris's Mono Black deck, and High Tide. The midrange and control matchups change out pretty frequently as people post new lists, but i've found these to be relatively reliable checks for some of those key factors that a "good" build should pass. For each deck in this write up, these are the archetypes that I used, and I will make sure to list the Affinity Test decks in later articles as well. While these aren't the only decks I playtest against (I also usually do some combination of Burn, Miracles, Hollow One, 8-Rack/mono black Lurrus, and DnT / white weenie or whichever other decks people are jamming at the moment, usually one that I predict will be a good matchup and one that I think will be bad), these are the ones that I make sure that every deck has the chance to play against.
ResBief performed reasonably well in the Affinity Test, only really failing against High Tide which makes sense given its lack of good stack interaction. Anything that was permanent - or really just creature - based was more or less an easy time keeping up, though I expect that the deck will also struggle with any deck that looks to be more stack based in other archetypes like Burn or 8-Rack.
The win condition felt kind of slow, really needing time to snowball and get out of hand which some opponent's won't offer. Whenever Resurgent was cast however, the game was just completely over as it ended up as at least a 541 every time, usually more.
Standstill is completely terrible in this deck and not worth the $8. Monarchy is more than enough card draw, and Standstill without free spells just ends up being a turn 5 play that doesn't impact the board at all. Considering that that was the reason to build the deck in the first place, that was a surprising discovery to be sure. I'm not sure yet how i'd replace that slot, but $8 can completely change the outlook of the deck. Maybe it becomes Esper for Doom Foretold? Who knows, but there's a ton of ways to take the list.
Overall rating: a surprising 7/10
Dimir Mindsplice Mindsplice, in this iteration, is the inbred sin baby of Rusty's Dimir Mindsplice Control deck he's been playing lately and a Gifts Ungiven Reanimator / Solar Flare deck from like 2012. The goal is to play a toolbox control game, having access to some incredibly powerful and impactful plays at each stage of the game, all fueled by Mindsplice Apparatus making everything cheaper.
In the Affinity Test, this deck failed on every mark except against the Hymn to Tourach deck. It's a slow and unreliable engine that hurts itself by playing so many 1-ofs. It got run over by affinity with its interaction being too slow to matter, it couldn't go over the top of thopter sword, and it was hit or miss when it came to racing high tide. Against Hymn specifically, the deck thrived based strictly on the number of flashback spells included. This may be a point to remember in future iterations.
My main issue with the deck is that there are two plans going on, both of which want to see turn 5, and there isn't enough support for either to actually make it there. It really suffers from the "Jack of all Trades, Master of None" philosophy where it's just trying to do too many things. I think that the solar flare reanimator deck is good, and I think that the mindsplice control deck is good, but those two decks do not belong together.
In the future, I will be focusing more solely on the Solar Flare aspect of the deck, because there are already others working on Mindsplice control. But there are going to be a lot of changes coming to this eventually.
Overall Rating: 3/10
Sky Hussar Sky Hussar is a Mono Blue Faerie / Tempo deck that looks to play an Aggro / Control game with little flying creatures that like to be very disruptive. It is based on an old
Gregory Hatch deck that I really enjoyed playing in Legacy back in the day. Basically the idea is to play Faeries Tribal, with a bigger focus on the late game.
This is another deck that failed the Affinity Test on nearly every mark. The idea behind the original build was that this is the tempo deck that beat other tempo decks, which doesn't particularly translate well to such a wide open field as we have in this format. Affinity was a steam roll as predictable, Thopter Sword was frequently able to keep up in Flyer count, making it difficult to navigate any turn after 4, and Mono Black could out race because they didn't really care about any of the disruption going on. High tide, however, absolutely could not beat this deck. I played that matchup maybe 8 times and won all of them. That's the sort of result that you could expect out of this style strategy; this is the deck that beats stack-based strategies because it's a deck that's heavy on stack interaction while also playing a good number of permanents.
I think the problem with this deck is less in its construction and more in my expectations for it. It's a stack based tempo deck, and those typically fold to decks that put permanents into play. I think that this is a solid strategy for a meta game that is filled with other players who think that they are very smart and are also playing tempo, control, or combo decks, but it just does not hang with aggressive strategies in the least.
Changes would certainly be in the sideboard, where I was prepared to further hose the noncreature spells. I think that this needs to be something close to 15 removal spells, or some other way to just shift gears in those matchups. I'm not sure that i'll be sticking with this build at all though, as it's difficult to say that there will ever be a time where a deck with this deck's strengths will thrive.
Overall Rating: 5/10
Convogaak Convogaak is a go-wide aggro deck that looks to take advantage of some of the new Convoke cards that came out of March of the Machine, producing tokens with cards like Gleeful Demolition and using them to cast the convoke creatures. It is so named because of the Twitter meme where people were comparing the pioneer version of the deck to Modern Hogaak.
Convoke was a weird deck. In the affinity test, it actually performed very well (at least 60% win rate) against all matchups. It gets on the board very quickly, and can present a huge clock even in the face of removal or disruption. However, the deck just feels... off? As in that i'm not sure that this specific configuration is either A) the best use of the budget or B) the right cards in the right numbers. There were a few times where the deck would fizzle out without really doing anything, which you might expect in an all-in aggro deck, and there were other times where it showcased an overwhelming force that didn't have a clean answer available. In either case though, I never felt like what I was doing was either correct or broken. Like it felt more tedious than anything to pilot the deck, and there weren't any "aha" moments or plays to keep the game interesting.
The best card in the deck is far and away Wildfire Awakener, who is both a payoff and engine in the deck. I think that I'm going to rework the list to make better use of this card specifically, because the only time that the deck felt exciting was when this card was on the stack. Gleeful Demolition, while explosive, is very unreliable in this configuration, so I may move to something that better caters to that card as well. The sideboard also needs a complete rewrite. I didn't know where to go with it going into deck building, so I just went as generic as possible and that was a determining factor in a lot of the losses. This is a good Game one deck for sure, but not having a solid sideboard or sideboarding plan was a major downfall.
Overall rating: 7/10
---
I hope to do one of these every week since I do so much testing, so if anyone has a deck they'd like to see run through the gambit i'm willing to take suggestions. I'm also looking for more decks to do my Affinity Test with, so recommendations there would be super helpful. Thanks guys!
submitted by
ServoToken to
BudgetVintage [link] [comments]
2023.05.30 18:24 MetalheadSoft Update 1 Patch Notes
A day one patch has been issued. Here are the patch notes:
New Player Retention Feature in Franchise Mode:
- Players are now explicitly re-signed or released during a new Player Re-signing phase before the start of the offseason.
- Asking salaries for next season are driven by a new Loyalty value per player. Players that are more loyal will ask for lower salary increases and be more willing to re-sign with the team at their current salary.
- New Manager Moments now appear after regular season games. Manager Moments present a choice between two players where the decision affects one or both players' Loyalty.
Improvements:
- Ages of Super Mega League players have been reassigned to ensure that star players like Hammer Longballo do not always retire early in a Standard Franchise playthrough.
- The visual appearance of some Super Mega League players have been updated.
- In Franchise mode. the starting Surplus (salary cap room) values have increased overall. Each team is now guaranteed a minimum of $2.5m in Surplus at the start of a Franchise playthrough.
- When starting a Franchise playthrough with a Shuffle Draft, there is a new visual indicator on the draft screen indicating where your team currently lands between having a high payroll (highly rated players) and having a high Surplus (more development funds).
- In Franchise mode the price, effects, and spawn rate of Player Development Opportunities have been updated. The effects and the cost of purchasing a PDO have been reduced, while the spawn rate has slightly increased.
- More Franchise Player Development Opportunities have been added. Some opportunities now have a chance of a position player changing secondary position or a pitcher acquiring a new pitch type. New description variants have also been added.
- The Franchise Sign and Release screen now shows your Team Chemistry while viewing the Free Agents list.
- Franchise Skill Arc events can now result in a pitcher losing a pitch type.
- On the Franchise Summary screen, you can now view summaries for the last 50 seasons (up from 10).
- The algorithm that produces the selectable players each round in Shuffle Draft has been revised to better suit your team's needs.
- There is a new post draft screen presented upon completing a Shuffle Draft.
- A directional arrow is now displayed for fielders tracking the ball. The arrow will appear gray when no input is given (indicating the direction the fielder is running) and become colored when input is provided (indicating the direction of the input).
- In the Player Editor, a list of first and last names has been added. All listed names support the announcer announcing them by name.
- New body types and character customization options have been added to the Player Editor.
- Four new female heads have been added to the Player Editor.
- Five new dyed hair colors have been added to the Player Editor.
- The in-game trait activation animations have been updated.
- In local head-to-head play, the Wild Thing trait now introduces a chance that power pitches can have increased targeting error.
- On-field CPU behavior has been updated to better respect player traits.
- CPU pitching has been tweaked to be slightly less cautious when pitching to strong hitters, and to be slightly less aggressive when pitching to weak hitters.
- Foul ball and Watch Mode cameras have been refreshed.
- It is now more obvious when a game enters extra innings.
- The in-game substitution overlay now shows batting and throwing handedness as well as pitcher stamina.
- On the Exhibition Team Select screen, a button to change to a random team has been added.
- Additional text to help describe the different game modes has been added.
- You can now export a snapshot of a Franchise playthrough to a new league. The exported league will not change as the Franchise playthrough continues.
- You can now reset the Free Agents pool for a Standard league back to its built-in defaults.
- New Creators Classic League has been added to the set of built-in leagues. The Creators Classic mixes all Super Mega League and Legends League players together with well-known personalities from baseball media.
- Entire Standard and Partner leagues can now be reset to their built-in defaults with a single operation.
- Standard, Partner, and Custom leagues now include a short explanatory description.
- When creating a new Custom league, you are now prompted to provide a name for the league. Default league, conference, and division names for new Custom leagues have also been updated.
- Sorting functionality has been changed to make sorting roster tables more intuitive.
- The default sorting of team rosters now separates position players from pitchers.
- The salary column is now pinned to the left side of the table in the Franchise Sign and Release screen.
- Team Chemistry icons and charts have been updated to help improve clarity of the mechanics.
- Player cards have been improved and are now more readable.
- Trait Overlay behavior has been updated: added shortcut buttons to Trait OVerlay to access various relevant help pages, adjusted associated help pages for certain screens, and enabled navigation for screens while the Trait Overlay is up.
- An MLBPAA logo now appears when a Legends player is seen during the splash cinematic.
- The stadium preview images have been updated.
- UGC-limited players are no longer blocked from certain multiplayer game modes when there is no UGC.
- New help screens and pro tips have been added.
- Automatic help now appears in more places when first encountering new mechanics in the front end.
- Game Mode and Team Chemistry help screens now have a "Related Help" section to help guide you to other relevant information.
- You can now switch between English and Japanese audio, regardless of locale.This can be done via the Options menu.
- The front end now displays what music track is playing when a new track starts.
- New ambient audio during gameplay has been added.
- Camera flash VFX during the season win cinematic has been updated.
- There is a new visual effect for when a Pennant Race or Online League match is found.
- Home team sound effects for home run and dropped third strike scenarios have been improved.
- Team sound effects now have a "Disabled" option.
- New player animations have been added and some existing animations have been updated.
- Various updates to UI navigation and UI animations have been made.
- Miscellaneous HUD and UI improvements have been made.
- Various updates to the audio mix have been made.
- Various updates to stadiums have been made.
- Content on various help pages has been updated.
- [Switch only] The online Invite/Join UI has been improved and is now more intuitive to use.
- [Xbox One, Xbox Series XS, PlayStation 4, PlayStation 5 only] The Privacy and Cookie policy has been updated.
Bug Fixes
- Fixed: Red asterisk incorrectly appears for two-way players in a valid two-way position.
- Fixed: Two-way players do not have a glove icon in the lineup when a valid two-way position is selected.
- Fixed: In Franchise, Season, and Elimination modes, base Mojo and Fitness icons are incorrectly displayed in the Next Game Preview.
- Fixed: In Franchise mode during the offseason, attempting to release a player that is still listed as someone who left your team would fail to release the player and instead fill that vacancy in the roster.
- Fixed: Non-party leader can perform operations in Franchise mode.
- Fixed: In Shuffle Draft, player traits of selectable players do not display in their default state.
- Fixed: Completed Season and Elimination game mode instances are inaccessible.
- Fixed: Gameplay warnings are not staying on the screen long enough.
- Fixed: Co-op play does not allow the player fielding or baserunning to use the Strategize button.
- Fixed: Players in the front end can be holding a bat or ball when not intended.
- Fixed: The ball shadow is not visible in some stadiums when in the shade.
- Fixed: The stadium announcer is cut off unintentionally by cinematics that are shorter than their voice lines.
- Fixed: Player emote sounds happening when the player is not on screen.
- Fixed: Announcer and other voices slow down during on-field slow motion.
- Fixed: Baseball players are clipping in certain animations.
- Fixed: Players are appearing incorrectly in certain cinematics.
- Fixed: The game can crash when navigating between certain menus.
- Fixed: The lower fielding camera is being used when it should not be, making hard-hit balls to the outfield difficult to judge.
- Fixed: Odd bat shifting can sometimes be seen in the batter's hands.
- Fixed: The Wild Thrower trait does not cause disastrous throws as intended.
- Fixed: The Noodle Arm trait can incorrectly trigger on short throws that do not require the throwing minigame.
- Fixed: Player traits are not properly being shown as active or inactive in certain screens.
- Fixed: Balls thrown accurately from the outfield through a cutoff with high velocity can end up off target.
- Fixed: Balls deflected off the catcher's glove do not seem to always match the glove's position.
- Fixed: Default fielder selection incorrectly selects the pitcher instead of the catcher on certain pop-ups behind home plate.
- Fixed: Ball entering the 1B dugout at The Corral fails to register as out of play.
- Fixed: After completing a Shuffle Draft outside of Online Leagues, players can end up with duplicate jersey numbers on the same team.
- Fixed: Substitutions do not process when editing pre-game lineups for two human-controlled teams.
- Fixed: The lineup menu can get into a bad state when a remote party member advances to the next screen.
- Fixed: Lineup changes are not saving in Pennant Race.
- Fixed: An Online League can get into an invalid state for a player if the season is reset while a match is in progress.
- Fixed: The game can crash after disconnecting from the internet in Online Leagues.
- Fixed: Unable to challenge players in Online Leagues after canceling a previous challenge.
- Fixed: The Online League challenge message remains on screen too long.
- Fixed: Online League details do not properly update for all participants.
- Fixed: An improper error can be shown when trying to join an Online League via an invite code.
- Fixed: The game can crash in Online Leagues after selecting My Team when league settings have been changed.
- Fixed: When entering a new Online League, the top button might not be selected by default.
- Fixed: Multiple players that are connected to the same EA ID can result in online standings tables not fetching data properly.
- Fixed: In Online Leagues, the team pop-up shows Custom Leagues even when the Online League is restricted to Standard teams.
- Fixed: Creating new teams can result in a crash.
- Fixed: Randomly generated teams can be assigned a home park that is restricted behind non purchased DLC.
- Fixed: After making customization changes, player cards do not update in certain cases.
- Fixed: Making customizations to a team can cause league edits to be lost.
- Fixed: It is possible to add custom players to a Standard game mode.
- Fixed: Some scroll bars use different buttons for paging than others.
- Fixed: Text and UI highlights appear as the same color and make text illegible.
- Fixed: The game can crash in multiplayer situations when a player disconnects.
- Fixed: The game can crash after selecting disabled buttons in online play.
- Fixed: The game can become unresponsive when accepting a game invitation while in an active multiplayer game mode.
- Fixed: The game can get stuck when transitioning into certain pop-ups.
- Fixed: Various audio issues.
- Fixed: Various minor animation issues.
- Fixed: Various minor UI bugs.
- Fixed: Various places where the UI can become unresponsive.
- Fixed: Spelling and grammar mistakes.
- Fixed: Various stability and rendering issues.
- Fixed: Physics issues exist in certain stadiums.
- Fixed: Minor visual bugs in some stadiums.
- Fixed: Some trophies/achievements do not trigger properly.
- Fixed: Possible crash in certain screens when disconnecting the controller or disengaging from the game.
- [Steam only] Fixed: Gamer tags can overflow in certain dialogs.
- [Steam only] Fixed: Various cases where keyboard and mouse are not behaving properly within the UI.
- [Steam only] Fixed: Using the mouse to press the substitute button in the New Batter overlay does not do anything.
- [Steam only] Fixed: Unable to change which baserunner trait is being viewed with keyboard/mouse in the HUD.
- [Steam only] Fixed: You can get stuck after engaging with a different controller.
- [Steam only] Fixed: You can accept an Online League challenge without a controller connected when a controller is required for the Online League.
- [Steam only] Fixed: In Online Leagues, the Change Admin pop-up does not populate properly.
- [Steam only] Fixed: You can now exit the game from the terms acceptance popup on first startup.
- [Steam, Switch only] Fixed: In some cases, a player would not be properly disengaged from the game when their controller disconnects.
- [Steam, Switch only] Fixed: No error notification is given when failing to join a party session that is full.
- [Switch only] Fixed: Invites do not work properly when more than one invite is sent.
- [Switch only] Fixed: Watch Mode button is not present when in the Exhibition Team Select screen when using a single joycon.
- [PlayStation 4, PlayStation 5 only] Fixed: Players with UGC restrictions cannot enter Online Leagues.
- [PlayStation 4, PlayStation 5 only] Fixed: The profanity filter is being applied to online IDs.
- [PlayStation 4, PlayStation 5 only] Fixed: The game can crash when backing out of an Online League.
- [PlayStation 5 only] Fixed: Activities do not properly launch the player into the proper Activity.
- [PlayStation 5 only] Fixed: Activities do not show up as completed.
- [Xbox One, Xbox Series XS only] Fixed: You can incorrectly create an Online League with cross-platform play enabled when OS settings disallow cross-platform play.
- [Xbox One, Xbox Series XS only] Fixed: Game can crash when a second controller signs out of their Xbox profile while viewing certain screens.
- [Xbox One, Xbox Series XS only] Fixed: Game can become unresponsive when signing into a profile after signing out while viewing certain screens.
- [Xbox One, Xbox Series XS only] Fixed: Signing out while the Player Menu is open closes the game.
- [PlayStation 4, PlayStation 5, Xbox One, Xbox Series XS only] Fixed: Controller vibration is not working.
- [PlayStation 5, PlayStation 5, Xbox One, Xbox Series XS, Switch only] Fixed: The presence of a UGC-restricted player incorrectly prevented switching between built-in leagues during Exhibition team selection.
submitted by
MetalheadSoft to
SuperMegaBaseball [link] [comments]
2023.05.30 18:21 Craig-Viau Calgary hating on Edmonton
A lot of people don't understand the hate Calgary has for Edmonton but if I said name the 10 greatest teams to ever be assembled not necessarily in this order. You might go Edmonton 84-90, Islanders 80-83, Montreal 76-79, Montreal 56-60, Pittsburgh 91-92, Pittsburgh 17-18, Toronto 62-64, Phili 74-75, Detroit 97-98, Tampa Bay 20-21. But the 2nd greatest team to ever hit the ice was the Calgary Flames 84-90 the only problem was the Oilers were better for 4 of those years so we will never be recognized for all of history and that's why I have a hard time with Edmonton. But the other issue newer fans have is Edmonton winning 3 draft lotteries 2010, 2012 and 2015 plus getting perhaps the only player to compare to Gretzky so Edmonton has had the 2 best players in the history of the game. It's luck but perceived unfairness stirs up resentment that will not go away. They cannot root for McDavid until he goes to a new team.
submitted by
Craig-Viau to
CalgaryFlames [link] [comments]
2023.05.30 18:16 bzworld966 Ultimate Metal Playlist. A- Z. Doesn’t have to be Metallica. Day 21. Most up votes wins.
Tallica wins U. Now on to W
A- Angel of Death , Slayer
B- Breaking the law , Judas Priest
C- Creeping Death
D-Dyers Eve
E-Eyeless , Slipknot
F-Fade to Black
G-Got the time , Anthrax
H-Holy Wars , Megadeth
I- Iron Man, Black Sabbath
J-Jump in the Fire
K- King Nothing
L-Laid to Rest , Lamb of God
M-Master of Puppets
N-Number of the Beast , Iron Maiden
O- One
P-Paranoid , Black Sabbath
Q-Question! System of a Down
R- Ride the Lightning
S-Spit out the bone
T-Tornado of Souls, Megadeth.
U- Unforgiven.
W-
submitted by
bzworld966 to
Metallica [link] [comments]
2023.05.30 18:13 SharksFanAbroad The Nuggets set a record by facing the second-highest possible sum of seeds in the playoffs: 8+4+7+8 = 27
Had the Clips beat the Suns, it would have been the highest possible sum of seeds (8+5+7+8 =
28). On paper and without any context, that would be the easiest possible route.
This of course requires being a 1-seed; the 5-seed of your conference beating the 4-seed; the 7-seed of your conference reaching the conference finals; and the opposing 8-seed winning their conference.
That’s a total of nine series that have to play out (1-seed wins 3 series, 5-seed wins 1 series, 7-seed wins 2 series, opposing 8-seed wins 3 series) to reach the finals.
Without checking each playoff bracket to see whose record they broke, I checked the other
1-seed to face an 8-seed in the final, and the Rockets path in 1999 fell short of the Nuggets in 2023. Statistically, nobody could have matched the Nuggets, because no 7-seed has ever reached the NBA Finals in the 16-team playoff format.
E:
u/walkswithkemba pointed out a couple options where you’re not the 1-seed and reach a higher sum. Though I guess mine still stands as “the easiest on paper”, but I’m not saying they had it easy, literally just speaking to the coincidence of numbers.
E2 u/wyonugget with an even better point tho, the Heat have the record for the lowest for sure; 1-5-2-1. Only way you could improve on that is if the Cavs had beaten the Knicks.
submitted by
SharksFanAbroad to
nba [link] [comments]
2023.05.30 18:08 Faithhal Can I win more money on sports bets?
Even though sports betting and casino games are very similar, the way you place bets and figure out how much you'll win is very different.
If you play casino games online, you've probably heard the term "house edge." Casinos have a mathematical advantage over players who wager. To remain in business and make a profit, every casino must win more than their players. They need to do this with the goal that they can continue conveying first class betting choices to their clients. These casino odds have worked well over the years because they still let lucky gamblers win big jackpots and smaller prizes.
The odds are calculated based on the likelihood of something happening in sports betting. For instance, a team winning a game, a fighter finishing X number of rounds, or the darts player with the most 180s Sportsbook casinos keep a portion of betting profits, known as the "juice" or "vig," to stay in business. The losing side of a wager pays this commission.
The main difference between the two is that winning at a casino game requires luck. You can improve your sports knowledge, make educated decisions, and place enough bets to beat the house and have a chance of winning money.
For more>> Mostplay apk Do gambling club games give me more play time?
It goes without saying that you can't bet on a sport when it's not being played. You'll be helpless before destiny or genuine conditions, contingent upon your perspective. The exciting form of sports betting known as "in-play," or "live betting," lets bettors wager on a desired outcome during the actual match or event. One of the most thrilling forms of sports betting is this one because of the instantaneity of the results.
submitted by
Faithhal to
u/Faithhal [link] [comments]
2023.05.30 18:06 SlyGrog22 Love Monkey
Love monkey- I have to let you go. I have been holding on to the hope that you would come to your senses and see your mistakes. Hoping for that at this point is like hoping to win the lottery. You have no insight. No remorse. You are selfish, self centered, and are not emotionally mature enough to admit to your mistakes. You had the total happiness package with me, until I had a personal tragedy and stopped giving you 100% of my attention. Then you began the discard phase of me and began looking for a new supply of attention. You will always be a parasite, a leech, because you have no identity of your own. I am taking back my power and banishing your memory from my mind and heart. You are evil. An evil woman who will never be truly happy. Tis what ye deserve.
submitted by
SlyGrog22 to
ExNoContact [link] [comments]